劇本流:鐵杉之家Hemlock House
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Scenario
Easy / Standard
L: -X. X is your current floor number (to a minimum of 1).
M: -1. If your location is an enemy, exhaust it.
N: -3. If you fail, heal 1 damage from the nearest enemy-location.
O: -4. If you fail, and it is agenda 2a or 3a, after this test resolves, remove this token from the chaos bag and add it to the predation bag.
↶ Flip Side
Hard / Expert
L: -X. X is twice your current floor number (to a minimum of 2).
M: -2. If you succeed and your location is an enemy, exhaust it.
N: -4. If you fail, heal 1 R damage from the nearest enemy-location.
O: -5. If it is agenda 2a or 3a, after this test resolves, remove this token from the chaos bag and add it to the predation bag.
Hemlock House
劇本
Easy / Standard
L: -X. X is your current floor number (to a minimum of 1).
M: -1. If your location is an enemy, exhaust it.
N: -3. If you fail, heal 1 damage from the nearest enemy-location.
O: -4. If you fail, and it is agenda 2a or 3a, after this test resolves, remove this token from the chaos bag and add it to the predation bag.
背面資訊
Hard / Expert
L: -X. X is twice your current floor number (to a minimum of 2).
M: -2. If you succeed and your location is an enemy, exhaust it.
N: -4. If you fail, heal 1R damage from the nearest enemy-location.
O: -5. If it is agenda 2a or 3a, after this test resolves, remove this token from the chaos bag and add it to the predation bag.
Eerie Silence
Agenda 1L 2
Your first steps into the old manor come with a fetid odor and an intense feeling of being watched. The air is too still, and for an abandoned house, there is an unsettling lack of dust on the furniture and floors. If nobody has lived here for years, then why does it feel like everything has moved recently?
↶ Flip Side
At the sound of creaking wood, you spin to face the hall you came from. Everything looks as it was, and yet you cannot shake the feeling that things are subtly different. Letting out a held breath, you resume your investigation, only to find the furniture in your room settling into place, like children playing a game of musical chairs. A slimy tentacle retreats between a gap in the wood.
The rumors regarding Hemlock House were only half right. There is something living within its walls. But it is something far worse than you could have imagined.
Shuffle each copy of the set-aside Out of the Walls and Pulled In treacheries into the encounter deck, along with the encounter discard pile.
Find the unsealed Dormant location nearest to the most investigators. Flip that location to its enemy-location side.
Find the set-aside The Predatory House story card and resolve its text.
Eerie Silence
密謀 1L 2
Your first steps into the old manor come with a fetid odor and an intense feeling of being watched. The air is too still, and for an abandoned house, there is an unsettling lack of dust on the furniture and floors. If nobody has lived here for years, then why does it feel like everything has moved recently?
背面資訊
At the sound of creaking wood, you spin to face the hall you came from. Everything looks as it was, and yet you cannot shake the feeling that things are subtly different. Letting out a held breath, you resume your investigation, only to find the furniture in your room settling into place, like children playing a game of musical chairs. A slimy tentacle retreats between a gap in the wood.
The rumors regarding Hemlock House were only half right. There is something living within its walls. But it is something far worse than you could have imagined.
Shuffle each copy of the set-aside Out of the Walls and Pulled In treacheries into the encounter deck, along with the encounter discard pile.
Find the unsealed Dormant location nearest to the most investigators. Flip that location to its enemy-location side.
Find the set-aside The Predatory House story card and resolve its text.
The House Stirs (v. I)
Agenda 2L 5
It is no mere infestation of rats or woodland creatures that haunts this decrepit manor. Something vile lives in Hemlock House. It burrows through the floor, writhes within its walls, and watches you with invisible, hungry eyes.
Forced - When the mythos phase ends: Make a predation test.
[fast] Either place 1 R of your clues on your location or remove a seal from it: Ready it and flip it over.
↶ Flip Side
The house groans and creaks, as though it is still settling. Movement stirs in the corner of your eye: the floor itself ripples like water as something moves beneath the creaking old boards.
Shuffle the encounter discard pile into the encounter deck. Find the unsealed Dormant location nearest to the most investigators. Flip that location to its enemy-location side.
The House Stirs (v. I)
密謀 2L 5
It is no mere infestation of rats or woodland creatures that haunts this decrepit manor. Something vile lives in Hemlock House. It burrows through the floor, writhes within its walls, and watches you with invisible, hungry eyes.
Forced - When the mythos phase ends: Make a predation test.
[fast] Either place 1 R of your clues on your location or remove a seal from it: Ready it and flip it over.
背面資訊
The house groans and creaks, as though it is still settling. Movement stirs in the corner of your eye: the floor itself ripples like water as something moves beneath the creaking old boards.
Shuffle the encounter discard pile into the encounter deck. Find the unsealed Dormant location nearest to the most investigators. Flip that location to its enemy-location side.
The House Stirs (v.II)
Agenda 2L 5
It is no mere infestation of rats or woodland creatures that haunts this decrepit manor. Something vile lives in Hemlock House. It burrows through the floor, writhes within its walls, and watches you with invisible, hungry eyes.
Forced - When the mythos phase ends: Make a predation test.
[fast] Either place 1 R of your clues on your location or remove a seal from it: Ready it and flip it over.
↶ Flip Side
Tumultuous rain pelts the roof of the house. The sky outside is swathed in dark clouds, illuminated only by brief flashes of light in the distance. Your skin crawls as the groans and creaks are muffled by the roar of thunder and the downpour crashing against the windows. Just then, bright light floods the room, and a resounding crack booms from the top floor of the house. The smell of burning wood drifts down into the halls. Lightning has struck the house!
Find the unsealed Dormant location nearest to the most investigators. Flip that location to its enemy-location side.
Attach a set-aside Fire! treachery to the leftmost location on the highest floor. Shuffle each other copy of Fire! into the encounter deck, along with the encounter discard pile.
The House Stirs (v.II)
密謀 2L 5
It is no mere infestation of rats or woodland creatures that haunts this decrepit manor. Something vile lives in Hemlock House. It burrows through the floor, writhes within its walls, and watches you with invisible, hungry eyes.
Forced - When the mythos phase ends: Make a predation test.
[fast] Either place 1 R of your clues on your location or remove a seal from it: Ready it and flip it over.
背面資訊
Tumultuous rain pelts the roof of the house. The sky outside is swathed in dark clouds, illuminated only by brief flashes of light in the distance. Your skin crawls as the groans and creaks are muffled by the roar of thunder and the downpour crashing against the windows. Just then, bright light floods the room, and a resounding crack booms from the top floor of the house. The smell of burning wood drifts down into the halls. Lightning has struck the house!
Find the unsealed Dormant location nearest to the most investigators. Flip that location to its enemy-location side.
Attach a set-aside Fire! treachery to the leftmost location on the highest floor. Shuffle each other copy of Fire! into the encounter deck, along with the encounter discard pile.
Living Walls
Agenda 3L 8
Either the house is alive, or the creature within its walls has grown to encompass it entirely. Your only hope now is to either secure all of the rooms, turn this place into rubble, or flee and make sure nobody ever ventures near this place ever again.
Forced - When the mythos phase ends: Make a predation test.
[fast] Either place 1 R of your clues on your location or remove a seal from it: Ready it and flip it over.
↶ Flip Side
Wood cracks and splinters as the walls press in around you. Furniture topples, making way for more of the creature's slithering tentacles. They wrap around your limbs and pin you to the floor as the ceiling descends, warped and contorted. It is a pulsating organ, a stomach devouring its meal. Wood, caulk, and plaster enclose you as the house's rumblings dissolve into muffled gnashing.
Your senses are flooded with a surge of adrenaline, and you shake out of the thing's grip. Head pounding, you sprint out of the house as its doors slam open and shut like hungry mouths.
Each surviving investigator who has not resigned is defeated and suffers 1 mental trauma.
The Lost Sister
密謀 3L 8
Either the house is alive, or the creature within its walls has grown to encompass it entirely. Your only hope now is to either secure all of the rooms, turn this place into rubble, or flee and make sure nobody ever ventures near this place ever again.
East / Standard
L: -X. X is half the number of revealed Cave locations in play (rounded up).
M: -1. If you succeed, heal 1 horror.
N: -2. If you are at a Cave location, treat this token's modifier as -4 instead.
O: -2. If an Abomination enemy is at your location, reveal another token.
背面資訊
Wood cracks and splinters as the walls press in around you. Furniture topples, making way for more of the creature's slithering tentacles. They wrap around your limbs and pin you to the floor as the ceiling descends, warped and contorted. It is a pulsating organ, a stomach devouring its meal. Wood, caulk, and plaster enclose you as the house's rumblings dissolve into muffled gnashing.
Your senses are flooded with a surge of adrenaline, and you shake out of the thing's grip. Head pounding, you sprint out of the house as its doors slam open and shut like hungry mouths.
Hard / Expert
L: -X. X the number of revealed Cave locations in play.
M: -1. If you succeed by 2 or more, heal 1 horror.
N: -4. If you are at a Cave location, treat this token's modifier as -6 instead.
O: -3. If an Abomination enemy is at your location, this test automatically fails instead.
Strange Infestation
Act 1
Clues cannot be discovered from locations with no investigators.
T If your location is unsealed and Dormant, investigators at that location spend 1 R clues, as a group: Place 1 resource on it, as a seal.
Objective - At the end of the round, if a total of 7 locations are sealed and/or in the victory display, advance.
↶ Flip Side
If there are more seals in play than enemy-locations in the victory display:
If there are more enemy-locations in the victory display than seals in play:
Your efforts to suppress the strange infestation seem to have angered it. A noisome screech shakes the foundation of the house, and the air floods with a fetid stench of something awful down below.Put the set-aside Shapeless Cellar enemy-location into play on the Cellar Floor, as close to the middle column as possible. Advance to the set-aside act 2a "The Heart of the House" and remove act 2a "Against the House" from the game.
If there are more enemy-locations in the victory display than seals in play:
The foundations of the house shake as another room threatens to collapse. If you bring this house down, the abomination that lives inside it won't survive long.Advance to the set-aside act 2a "Against the House" and remove act 2a "The Heart of the House" from the game.
Strange Infestation
推進 1
Clues cannot be discovered from locations with no investigators.
T If your location is unsealed and Dormant, investigators at that location spend 1 R clues, as a group: Place 1 resource on it, as a seal.
Objective - At the end of the round, if a total of 7 locations are sealed and/or in the victory display, advance.
背面資訊
If there are more seals in play than enemy-locations in the victory display:
If there are more enemy-locations in the victory display than seals in play:
Your efforts to suppress the strange infestation seem to have angered it. A noisome screech shakes the foundation of the house, and the air floods with a fetid stench of something awful down below.Put the set-aside Shapeless Cellar enemy-location into play on the Cellar Floor, as close to the middle column as possible. Advance to the set-aside act 2a "The Heart of the House" and remove act 2a "Against the House" from the game.
If there are more enemy-locations in the victory display than seals in play:
The foundations of the house shake as another room threatens to collapse. If you bring this house down, the abomination that lives inside it won't survive long.Advance to the set-aside act 2a "Against the House" and remove act 2a "The Heart of the House" from the game.
Against the House
Act 2
Sealing this creature away won't solve anything. Whatever sort of monster has taken over Hemlock House, it needs to be destroyed.
Clues cannot be discovered from locations with no investigators.
Objective - Bring this house down! If no locations are in play, immediately advance (this occurs before investigators would be defeated by not being at a location).
↶ Flip Side
You escape just in time as the last remnant of Hemlock House collapses into rubble and ruin. Through the cloud of dirt and dust, you watch as the creature's remaining tentacles slither into its foundations and retreat underground. Whatever it was, it is gone now.
(→R1) (page 18).
Against the House
推進 2
Sealing this creature away won't solve anything. Whatever sort of monster has taken over Hemlock House, it needs to be destroyed.
Clues cannot be discovered from locations with no investigators.
Objective - Bring this house down! If no locations are in play, immediately advance (this occurs before investigators would be defeated by not being at a location).
背面資訊
You escape just in time as the last remnant of Hemlock House collapses into rubble and ruin. Through the cloud of dirt and dust, you watch as the creature's remaining tentacles slither into its foundations and retreat underground. Whatever it was, it is gone now.
(→R1) (page 18).
The Heart of the House
Act 2
If you want to seal the house for good, you must delve into the loathsome sepulchre below.
Clues cannot be discovered from locations with no investigators.
T If your location is unsealed and Dormant, investigators at that location spend 1 R clues, as a group: Place 1 resource on it, as a seal.
Forced - After an enemy-location attacks you: Move (one location at a time) to Shapeless Cellar.
Objective - When the Shapeless Cellar is in the victory display, advance.
↶ Flip Side
The house shudders, then stills. Sealing off the crevices and nooks where the creature was breaching through the house's walls seems to have forced it to retreat, or perhaps lay dormant for a while. Hopefully it won't resurface, but in the meantime, the legacy of the Hemlock family still stands. Maybe in time, they can find a way to exterminate the creature for good.
Flip each enemy-location to its location side. Place 1 resource, as a seal, on each unsealed Dormant location.
(→R1) (page 18).
The Heart of the House
推進 2
If you want to seal the house for good, you must delve into the loathsome sepulchre below.
Clues cannot be discovered from locations with no investigators.
T If your location is unsealed and Dormant, investigators at that location spend 1 R clues, as a group: Place 1 resource on it, as a seal.
Forced - After an enemy-location attacks you: Move (one location at a time) to Shapeless Cellar.
Objective - When the Shapeless Cellar is in the victory display, advance.
背面資訊
The house shudders, then stills. Sealing off the crevices and nooks where the creature was breaching through the house's walls seems to have forced it to retreat, or perhaps lay dormant for a while. Hopefully it won't resurface, but in the meantime, the legacy of the Hemlock family still stands. Maybe in time, they can find a way to exterminate the creature for good.
Flip each enemy-location to its location side. Place 1 resource, as a seal, on each unsealed Dormant location.
(→R1) (page 18).