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劇本流:長夜The Longest Night

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The Longest Night

Scenario
Easy / Standard L: -X. X is half the number of doom in play (rounded up). M: -2. Place 1 barrier at your location. N: -1. Reveal another token. If you fail, the nearest enemy readies, moves, and attacks as if it were the enemy phase. O: -4. If you fail, remove 1 barrier, decoy, or trap at your location.

↶ Flip Side

Hard / Expert L: -X. X is the number of doom in play. M: -3. If you succeed, place 1 barrier at your location. N: -4. The nearest enemy readies, moves, and attacks as if it were the enemy phase. O: -5. Remove a barrier, decoy, or trap at your location.
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The Longest Night

劇本
East / Standard L: -X. X is half the number of doom in play (rounded up). M: -2. Place 1 barrier at your location. N: -1. Reveal another token. If you fail, the nearest enemy readies, moves, and attacks as if it were the enemy phase. O: -4. If you fail, remove 1 barrier, decoy, or trap at your location.

背面資訊

Hard / Expert L: -X. X is the number of doom in play. M: -3. If you succeed, place 1 barrier at your location. N: -4. The nearest enemy readies, moves, and attacks as if it were the enemy phase. O: -5. Remove a barrier, decoy, or trap at your location.

The Onslaught

Agenda 1L 10
Your only hope is to last until dawn.
When checking the doom threshold, doom on cards other than this agenda subtract from the total doom in play instead of adding to it. Forced - When a card effect would place doom on the agenda: Place it on The Captives story asset instead. Forced - After doom is placed on this agenda: In player order, each investigator draws the top card of the Enemy deck.

↶ Flip Side

The first rays of dawn send streaks of violet and crimson across the sky, blotting out the stars. As you face the oncoming dawn, a fallen monstrosity rises from a heap of mangled corpses to charge toward you. You barely have time to react!
The lead investigator must decide (choose one): - Each undefeated investigator suffers 1 mental trauma. - Choose a resident under an investigator's control. That resident steps between you and the monstrosity, sacrificing themselves. In the Campaign Log, cross out the chosen resident's name. In that Resident's notes, record [name] sacrificed themselves for the investigators. Advance the act.
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The Onslaught

密謀 1L 10
Your only hope is to last until dawn.
When checking the doom threshold, doom on cards other than this agenda subtract from the total doom in play instead of adding to it. Forced - When a card effect would place doom on the agenda: Place it on The Captives story asset instead. Forced - After doom is placed on this agenda: In player order, each investigator draws the top card of the Enemy deck.

背面資訊

The first rays of dawn send streaks of violet and crimson across the sky, blotting out the stars. As you face the oncoming dawn, a fallen monstrosity rises from a heap of mangled corpses to charge toward you. You barely have time to react!
The lead investigator must decide (choose one): - Each undefeated investigator suffers 1 mental trauma. - Choose a resident under an investigator's control. That resident steps between you and the monstrosity, sacrificing themselves. In the Campaign Log, cross out the chosen resident's name. In that Resident's notes, record [name] sacrificed themselves for the investigators. Advance the act.

The Longest Night

Act 1
You must protect the captives!
[fast] During your turn, spend 1 clue: Place 1 barrier, decoy, or trap at your location. T: Resign. Then, if each undefeated investigator has resigned, (→R3) (page 50). Objective - Survive the night and protect as many captives as you can. (Do not advance until you are instructed.)

↶ Flip Side

If 4 or fewer damage is on The Captives:
Despite the seemingly endless onslaught, relatively few of the captives were harmed. As you survey the wrecked interior of the farmhouse, some captives weep into their hands, and others look at you accusingly. How can you convince them that their lives were worth saving?
(→R1) (page 50).
Otherwise:
The farm is a charnel house of gore and viscera. When confronted with the onslaught, many of the captives ran, screaming, into the jaws of the monstrosities. The morning light illuminates a scene that will haunt your dreams.
(→R2) (page 50).
🔗 ArkhamDB

The Longest Night

推進 1
You must protect the captives!
[fast] During your turn, spend 1 clue: Place 1 barrier, decoy, or trap at your location. T: Resign. Then, if each undefeated investigator has resigned, (→R3) (page 50). Objective - Survive the night and protect as many captives as you can. (Do not advance until you are instructed.)

背面資訊

If 4 or fewer damage is on The Captives:
Despite the seemingly endless onslaught, relatively few of the captives were harmed. As you survey the wrecked interior of the farmhouse, some captives weep into their hands, and others look at you accusingly. How can you convince them that their lives were worth saving?
(→R1) (page 50).
Otherwise:
The farm is a charnel house of gore and viscera. When confronted with the onslaught, many of the captives ran, screaming, into the jaws of the monstrosities. The morning light illuminates a scene that will haunt your dreams.
(→R2) (page 50).