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劇本流:迷途姊妹The Lost Sister

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The Lost Sister

Scenario
Easy / Standard L: -X. X is half the number of revealed Cave locations in play (rounded up). M: -1. If you succeed, heal 1 horror. N: -2. If you are at a Cave location, treat this token's modifier as -4 instead. O: -2. If an Abomination enemy is at your location, reveal another token.

↶ Flip Side

Hard / Expert L: -X. X the number of revealed Cave locations in play. M: -1. If you succeed by 2 or more, heal 1 horror. N: -4. If you are at a Cave location, treat this token's modifier as -6 instead. O: -3. If an Abomination enemy is at your location, this test automatically fails instead.
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The Lost Sister

劇本
Easy / Standard L: -X. X is half the number of revealed Cave locations in play (rounded up). M: -1. If you succeed, heal 1 horror. N: -2. If you are at a Cave location, treat this token's modifier as -4 instead. O: -2. If an Abomination enemy is at your location, reveal another token.

背面資訊

Hard / Expert L: -X. X the number of revealed Cave locations in play. M: -1. If you succeed by 2 or more, heal 1 horror. N: -4. If you are at a Cave location, treat this token's modifier as -6 instead. O: -3. If an Abomination enemy is at your location, this test automatically fails instead.

Into the Caves

Agenda 1L 4
Waves crash on the shoreline, threatening to wipe out a set of footprints that lead into the tidal caverns. You catch the faintest glimpse of a dim, blue glow deep within the tunnels.
Cards at Dark locations use (Night [night]) effects. Cards at all other locations use (Day [day]) effects.

↶ Flip Side

A whirring, chittering sound echoes off the tunnel walls. A large, crab-like creature emerges from a nearby tidal pool, antennae swaying in the air as if searching for you. The thing moves surprisingly fast on dozens of legs, and its carapace is covered in sharp barnacles and strings of kelp and rotten seaweed. Whatever it is, it emits the most awful, rotten stench you have ever smelled.
Spawn one of the set-aside Crustacean Hybrid enemies at the Coastal location nearest to the most investigators, (In the Light) side faceup. Each investigator at a Dark location must discard 1 card at random from their hand. Place doom on agenda 2a equal to the current day number.
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Into the Caves

密謀 1L 4
Waves crash on the shoreline, threatening to wipe out a set of footprints that lead into the tidal caverns. You catch the faintest glimpse of a dim, blue glow deep within the tunnels.
Cards at Dark locations use (Night [night]) effects. Cards at all other locations use (Day [day]) effects.

背面資訊

A whirring, chittering sound echoes off the tunnel walls. A large, crab-like creature emerges from a nearby tidal pool, antennae swaying in the air as if searching for you. The thing moves surprisingly fast on dozens of legs, and its carapace is covered in sharp barnacles and strings of kelp and rotten seaweed. Whatever it is, it emits the most awful, rotten stench you have ever smelled.
Spawn one of the set-aside Crustacean Hybrid enemies at the Coastal location nearest to the most investigators, (In the Light) side faceup. Each investigator at a Dark location must discard 1 card at random from their hand. Place doom on agenda 2a equal to the current day number.

Darkness Closes In

Agenda 2L 12
The cavern walls are alive with churning, shifting fungal growths. And they seem to be following you.
Cards at Dark locations use (Night [night]) effects. Cards at all other locations use (Day [day]) effects.

↶ Flip Side

You find yourself surrounded in the dark by dozens of shadowy forms, clacking and chittering. More unsettling still is the soft glowing moss that spreads across the slick walls and ceiling of the tidal cave. As the creatures and shifting moss press in, suffocatingly close, you lose your balance and fall into a thick carpet of moss. Up close, you see small buds and spiny growths in the moss that palpitate and turn toward you like a hundred tiny mouths. As you feel your limbs go numb, a pair of hands pulls you from the moss. Helen Peters drags you bodily out of the cave, cursing under her breath.
Each surviving investigator who has not resigned is defeated and suffers 1 mental trauma.
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Darkness Closes In

密謀 2L 12
The cavern walls are alive with churning, shifting fungal growths. And they seem to be following you.
Cards at Dark locations use (Night [night]) effects. Cards at all other locations use (Day [day]) effects.

背面資訊

You find yourself surrounded in the dark by dozens of shadowy forms, clacking and chittering. More unsettling still is the soft glowing moss that spreads across the slick walls and ceiling of the tidal cave. As the creatures and shifting moss press in, suffocatingly close, you lose your balance and fall into a thick carpet of moss. Up close, you see small buds and spiny growths in the moss that palpitate and turn toward you like a hundred tiny mouths. As you feel your limbs go numb, a pair of hands pulls you from the moss. Helen Peters drags you bodily out of the cave, cursing under her breath.
Each surviving investigator who has not resigned is defeated and suffers 1 mental trauma.

The Missing Sibling

Act 1
Elizabeth Peters has gone missing in these coastal caves, chasing after the family dog. Helen is determined to get her back.
Forced - After the last clue is discovered from a Cave location: Put the top card of the Caverns deck into play adjacent to that location. Objective - Find Elizabeth Peters! If the investigators "found a torn dog leash" and "found a set of footprints," immediately advance.

↶ Flip Side

"She's alive. Though I doubt Bruce is," Helen says, gripping the torn dog leash in one hand. You follow her as she tracks a set of footprints deeper into the darkness. As your eyes readjust to the low light, you notice the footprints glow with the leavings of the bioluminescent fungus covering the cavern floors. "It's this way. Be ready for anything," Helen says. You steel yourself and keep step beside her. Ahead, an unsettling click and whir tell you that you are far from alone...
Choose a Coastal location (with no investigators, if able). Put the set-aside Fungal Cave location into play adjacent to the chosen location. Put the top card of the Caverns deck into play, adjacent to the Fungal Cave. Repeat this until the Fungal Cave is connected to four locations, or the Caverns deck is empty.
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The Missing Sibling

推進 1
Elizabeth Peters has gone missing in these coastal caves, chasing after the family dog. Helen is determined to get her back.
Forced - After the last clue is discovered from a Cave location: Put the top card of the Caverns deck into play adjacent to that location. Objective - Find Elizabeth Peters! If the investigators "found a torn dog leash" and "found a set of footprints," immediately advance.

背面資訊

"She's alive. Though I doubt Bruce is," Helen says, gripping the torn dog leash in one hand. You follow her as she tracks a set of footprints deeper into the darkness. As your eyes readjust to the low light, you notice the footprints glow with the leavings of the bioluminescent fungus covering the cavern floors. "It's this way. Be ready for anything," Helen says. You steel yourself and keep step beside her. Ahead, an unsettling click and whir tell you that you are far from alone...
Choose a Coastal location (with no investigators, if able). Put the set-aside Fungal Cave location into play adjacent to the chosen location. Put the top card of the Caverns deck into play, adjacent to the Fungal Cave. Repeat this until the Fungal Cave is connected to four locations, or the Caverns deck is empty.

On the Trail

Act 2
Lizzie's glowing footprints lead to an unexplored chamber deep in the caverns. Through your exploration, you now know how to lure the ravenous creatures with glowing moss out of the darkness and into the light.
T Spend 1 R clues and choose an enemy at a connecting Dark location: Move that enemy to your location. Objective - When an investigator enters Fungal Cave, immediately advance.

↶ Flip Side

"Helen!" Elizabeth's shrill, desperate cry cuts through the silence. A young woman with a round face and torn clothes hobbles out of the darkness to embrace her sister. As the pair embrace, their reunion is cut short by a fearsome screech. A massive crustacean the size of a house advances, pincers raised threateningly. The thing's slick, shining form is illuminated in green and blue by the cavern moss, and it emits a smell like rotten shellfish. "Can you walk?" Helen asks her sister. Lizzie shakes her head. As the massive creature comes closer, you tell the pair to run. Helen looks torn for a moment, then nods in thanks before carrying her sister away.
Spawn the set-aside Limulus Hybrid at the Fungal Cave. Remove Helen Peters from the game. If Theo Peters is under the control of any investigator, ([codex] Σ) (page 25).
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On the Trail

推進 2
Lizzie's glowing footprints lead to an unexplored chamber deep in the caverns. Through your exploration, you now know how to lure the ravenous creatures with glowing moss out of the darkness and into the light.
T Spend 1 R clues and choose an enemy at a connecting Dark location: Move that enemy to your location. Objective - When an investigator enters Fungal Cave, immediately advance.

背面資訊

"Helen!" Elizabeth's shrill, desperate cry cuts through the silence. A young woman with a round face and torn clothes hobbles out of the darkness to embrace her sister. As the pair embrace, their reunion is cut short by a fearsome screech. A massive crustacean the size of a house advances, pincers raised threateningly. The thing's slick, shining form is illuminated in green and blue by the cavern moss, and it emits a smell like rotten shellfish. "Can you walk?" Helen asks her sister. Lizzie shakes her head. As the massive creature comes closer, you tell the pair to run. Helen looks torn for a moment, then nods in thanks before carrying her sister away.
Spawn the set-aside Limulus Hybrid at the Fungal Cave. Remove Helen Peters from the game. If Theo Peters is under the control of any investigator, ([codex] Σ) (page 25).

Face to Carapace

Act 3
The abomination from the depths of the caves stalks you through the tunnels. You can only hope you can buy Helen and her sister enough time to escape.
T Spend 1 R clues and choose an enemy at a connecting Dark location: Move that enemy to your location. Objective - If Limulus Hybrid is defeated, immediately advance.

↶ Flip Side

The towering abomination thrashes and squirms, its massive bulk shuddering in violent death throes. At long last, the monstrosity goes still. A filmy blue fluid leaks from its eyes and carapace, smelling like more awful, rotten shellfish. Covering your nose and mouth, you head back to Akwan.
(→R1) (page 26).
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Face to Carapace

推進 3
The abomination from the depths of the caves stalks you through the tunnels. You can only hope you can buy Helen and her sister enough time to escape.
T Spend 1 R clues and choose an enemy at a connecting Dark location: Move that enemy to your location. Objective - If Limulus Hybrid is defeated, immediately advance.

背面資訊

The towering abomination thrashes and squirms, its massive bulk shuddering in violent death throes. At long last, the monstrosity goes still. A filmy blue fluid leaks from its eyes and carapace, smelling like more awful, rotten shellfish. Covering your nose and mouth, you head back to Akwan.
(→R1) (page 26).