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劇本流:寂靜荒原The Silent Heath

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The Silent Heath

Scenario
Easy / Standard L: -X. X is half the number of Insect enemies in play and in the victory display (rounded up). M: -1. You may shuffle a non-Elite enemy in the victory display into the encounter deck. N: -3. If you fail, choose an Insect enemy at your location. It engages you and makes an immediate attack. O: -2. If you are at a Lair location, reveal another token.

↶ Flip Side

Hard / Expert L: -X. X the number of Insect enemies in play and in the victory display. M: -3. If you succeed, you may shuffle a non-Elite enemy in the victory display into the encounter deck. N: -5. Ready the nearest Insect enemy. It moves and attacks as if it were the enemy phase. O: -4. If you are at a Lair location, you automatically fail.
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The Silent Heath

劇本
East / Standard L: -X. X is half the number of Insect enemies in play and in the victory display (rounded up). M: -1. You may shuffle a non-Elite enemy in the victory display into the encounter deck. N: -3. If you fail, choose an Insect enemy at your location. It engages you and makes an immediate attack. O: -2. If you are a Lair location, reveal another token.

背面資訊

Hard / Expert L: -X. X the number of Insect enemies in play and in the victory display. M: -3. If you succeed, you may shuffle a non-Elite enemy in the victory display into the encounter deck. N: -5. Ready the nearest Insect enemy. It moves and attacks as if it were the enemy phase. O: -4. If you are a Lair location, you automatically fail.

Unsettling Silence

Agenda 1L 8
The dry landscape is perfectly still. A beguiling glow hangs over everything.
Forced - When doom is placed on this agenda, if the Brood Queen enemy is set aside: Reveal tokens from the chaos bag equal to the number of Insect enemies in the victory display. If a L or Q token is revealed, spawn the set-aside Brood Queen enemy.

↶ Flip Side

An acrid stench wafts from somewhere deep below. The skittering of hundreds of legs fills the air before a monstrous insect emerges from underground. It has sickly, translucent skin and a pair of shriveled black wings that hang limply over its back. The creature stares at you with unfeeling beady eyes, waving its antennae to announce your presence.
Discard cards from the top of the encounter deck until an Insect enemy is discarded. The lead investigator draws that enemy. Shuffle the encounter discard pile into the encounter deck.
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Unsettling Silence

密謀 1L 8
The dry landscape is perfectly still. A beguiling glow hangs over everything.
Forced - When doom is placed on this agenda, if the Brood Queen enemy is set aside: Reveal tokens from the chaos bag equal to the number of Insect enemies in the victory display. If a L or Q token is revealed, spawn the set-aside Brood Queen enemy.

背面資訊

An acrid stench wafts from somewhere deep below. The skittering of hundreds of legs fills the air before a monstrous insect emerges from underground. It has sickly, translucent skin and a pair of shriveled black wings that hang limply over its back. The creature stares at you with unfeeling beady eyes, waving its antennae to announce your presence.
Discard cards from the top of the encounter deck until an Insect enemy is discarded. The lead investigator draws that enemy. Shuffle the encounter discard pile into the encounter deck.

Desolation (v.I)

Agenda 2L 7
The insects scurry to and fro, alarmed by your presence.
Each Insect enemy loses aloof. Forced - When doom is placed on this agenda, if the Brood Queen enemy is set aside: Reveal tokens from the chaos bag equal to the number of Insect enemies in the victory display. If a token with a symbol is revealed, spawn the set-aside Brood Queen enemy.

↶ Flip Side

A swarm of insect soldiers descends upon you, blocking any escape. One of them buries its proboscis in your torso with near-mechanical efficiency. You feel pain, then numbness, then nothing as you pass out. You come to hours later, covered in salt, in a dry cavern. Head pounding, you stagger out of the warrens into the arid heath. The wound in your side oozes a filmy blue poison, but it doesn't seem to be fatal...
Each investigator who has not been eliminated is defeated and suffers 1 physical trauma.
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Desolation (v.I)

密謀 2L 7
The insects scurry to and fro, alarmed by your presence.
Each Insect enemy loses aloof. Forced - When doom is placed on this agenda, if the Brood Queen enemy is set aside: Reveal tokens from the chaos bag equal to the number of Insect enemies in the victory display. If a token with a symbol is revealed, spawn the set-aside Brood Queen enemy.

背面資訊

A swarm of insect soldiers descends upon you, blocking any escape. One of them buries its proboscis in your torso with near-mechanical efficiency. You feel pain, then numbness, then nothing as you pass out. You come to hours later, covered in salt, in a dry cavern. Head pounding, you stagger out of the warrens into the arid heath. The wound in your side oozes a filmy blue poison, but it doesn't seem to be fatal...
Each investigator who has not been eliminated is defeated and suffers 1 physical trauma.

Desolation (v.II)

Agenda 2L 7
The insects scurry to and fro, alarmed by your presence.
Each Insect enemy loses aloof and patrol and gains hunter. Forced - When doom is placed on this agenda, if the Brood Queen enemy is set aside: Reveal tokens from the chaos bag equal to the number of Insect enemies in the victory display. If a token with a symbol is revealed, spawn the set-aside Brood Queen enemy.

↶ Flip Side

A swarm of insects descends upon you, blocking any escape. One of them darts forward with almost mechanical efficiency, burying a proboscis in your torso. Sharp pain spasms through your body, followed by numbness. The milky white insect retracts a black proboscis dripping blue fluid as your vision begins to swim. Passing out is a mercy. You come to hours later, covered in salt, in a dry chamber underground. Head pounding, you stagger out of the warrens into the arid heath. The wound in your side oozes a filmy blue poison, but it doesn't seem to be fatal...
Each surviving investigator who has not been eliminated is defeated and suffers 1 physical trauma.
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Desolation (v.II)

密謀 2L 7
The insects scurry to and fro, alarmed by your presence.
Each Insect enemy loses aloof and patrol and gains hunter. Forced - When doom is placed on this agenda, if the Brood Queen enemy is set aside: Reveal tokens from the chaos bag equal to the number of Insect enemies in the victory display. If a token with a symbol is revealed, spawn the set-aside Brood Queen enemy.

背面資訊

A swarm of insects descends upon you, blocking any escape. One of them darts forward with almost mechanical efficiency, burying a proboscis in your torso. Sharp pain spasms through your body, followed by numbness. The milky white insect retracts a black proboscis dripping blue fluid as your vision begins to swim. Passing out is a mercy. You come to hours later, covered in salt, in a dry chamber underground. Head pounding, you stagger out of the warrens into the arid heath. The wound in your side oozes a filmy blue poison, but it doesn't seem to be fatal...
Each surviving investigator who has not been eliminated is defeated and suffers 1 physical trauma.

A Lost Legacy

Act 1 2
The legacy of Pearl Ridge is a story of note amongst the locals. The Pearls were a prominent family like the Hemlocks and Atwoods, but the family vanished in a curious incident back in 1906. What could have happened here?
Objective - When the round ends, investigators at the Pearl Estate Ruins may spend the requisite number of clues, as a group, to advance.

↶ Flip Side

Amongst the ruins of the Pearl Estate, you find Susan Pearl's diary. It details attempts to explore tunnels beneath the ridge. They were called "The Warrens" due to their mazelike structure. Perhaps some of the Pearl family disappeared in the surrounding tunnels, but why? You resolve to investigate.
Randomly put the three set-aside locations from the Horrors in the Rock encounter set into play, unrevealed, adjacent to the three starting locations as explained on page 20 of the Campaign Guide. Take the remaining set-aside locations (Salt Chamber, Larval Tunnel, and Crystal Nursery) along with the top 3 cards of the encounter deck. Shuffle them together and randomly deal 1 card facedown beneath each location.
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A Lost Legacy

推進 1 2
The legacy of Pearl Ridge is a story of note amongst the locals. The Pearls were a prominent family like the Hemlocks and Atwoods, but the family vanished in a curious incident back in 1906. What could have happened here?
Objective - When the round ends, investigators at the Pearl Estate Ruins may spend the requisite number of clues, as a group, to advance.

背面資訊

Amongst the ruins of the Pearl Estate, you find Susan Pearl's diary. It details attempts to explore tunnels beneath the ridge. They were called "The Warrens" due to their mazelike structure. Perhaps some of the Pearl family disappeared in the surrounding tunnels, but why? You resolve to investigate.
Randomly put the three set-aside locations from the Horrors in the Rock encounter set into play, unrevealed, adjacent to the three starting locations as explained on page 20 of the Campaign Guide. Take the remaining set-aside locations (Salt Chamber, Larval Tunnel, and Crystal Nursery) along with the top 3 cards of the encounter deck. Shuffle them together and randomly deal 1 card facedown beneath each location.

Searching the Heath

Act 2
The Warrens are likely the final resting place of the Pearl family. Studying their remains may shed light on what really happened here.
T If there are no clues on your location: Draw the top card beneath your location. [fast] Investigators at your location spend 1 R clues, as a group: Look at the top card beneath your location. You may place that card on the bottom of its stack. Objective - If each undefeated investigator has resigned and there are 1 or more Crystal Remains in the victory display, advance.

↶ Flip Side

The scent of decay and the strange creatures' pheromones mix to create a uniquely awful musk. Emerging from the caverns, you lay down the last member of what you assume must be the Pearl family. The acidic residue from their strange, crystalline growths burns your skin. The bodies are painful to look at, their faces frozen in silent agony. Some invisible, heavy presence fills the air above the corpses, although there is no motion, no breeze or dust. Only a movement of something in the air. You feel a deep, bone-aching weariness.
Check the number of Crystal Remains in the victory display. - If there are exactly 3 Crystal Remains, (→R1) (page 22). - Otherwise, (→R2) (page 22).
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Searching the Heath

推進 2
The Warrens are likely the final resting place of the Pearl family. Studying their remains may shed light on what really happened here.
T If there are no clues on your location: Draw the top card beneath your location. [fast] Investigators at your location spend 1 R clues, as a group: Look at the top card beneath your location. You may place that card on the bottom of its stack. Objective - If each undefeated investigator has resigned and there are 1 or more Crystal Remains in the victory display, advance.

背面資訊

The scent of decay and the strange creatures' pheromones mix to create a uniquely awful musk. Emerging from the caverns, you lay down the last member of what you assume must be the Pearl family. The acidic residue from their strange, crystalline growths burns your skin. The bodies are painful to look at, their faces frozen in silent agony. Some invisible, heavy presence fills the air above the corpses, although there is no motion, no breeze or dust. Only a movement of something in the air. You feel a deep, bone-aching weariness.
Check the number of Crystal Remains in the victory display. - If there are exactly 3 Crystal Remains, (→R1) (page 22). - Otherwise, (→R2) (page 22).