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劇本流:盤根空樹The Twisted Hollow

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The Twisted Hollow

Scenario
Easy / Standard L: -X. X is the current darkness level. M: -1. Heal 1 damage from your investigator. N: -3. If you fail, find the enemy in pursuit with the highest evade. Spawn it at your location. O: -4. If you fail, take 1 horror.

↶ Flip Side

Hard / Expert L: -X. X is twice the current darkness level. M: -3. If you succeed, heal 1 damage from your investigator. N: -4. Find the enemy in pursuit with the highest evade. Spawn it at your location. O: -5. Take 1 horror.
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The Twisted Hollow

劇本
East / Standard L: -X. X is the current darkness level. M: -1. Heal 1 damage from your investigator. N: -3. If you fail, find the enemy in pursuit with the highest evade. Spawn it at your location. O: -4. If you fail, take 1 horror.

背面資訊

Hard / Expert L: -X. X is twice the current darkness level. M: -3. If you succeed, heal 1 damage from your investigator. N: -4. Find the enemy in pursuit with the highest evade. Spawn it at your location. O: -5. Take 1 horror.

Deepening Dark

Agenda 1L 3
The silent woods thrum with the sounds of hungry creatures and stalking shadows.
Forced - After a location is revealed: Put locations from the top of the Woods deck into play above, below, to the left, and to the right of that location. Forced - When the investigation phase ends: Each investigator at a Dark location must either draw an enemy in pursuit with the highest evade or take 1 horror (cannot be canceled).

↶ Flip Side

Add 1 resource to the current darkness level. If the current darkness level is 6+ and you are playing in Campaign Mode, each surviving investigator is defeated and suffers 1 physical trauma. Otherwise, perform the following: - Put each enemy at a Dark location and not engaged with an investigator into the pursuit area. - Shuffle each unrevealed Dark location along with the top 2 cards of the Woods deck and place them on top of the Woods deck. Flip each revealed empty Dark location to its unrevealed side, discarding all tokens. - Put locations from the top of the Woods deck into play above, below, to the left, and to the right of each location with an investigator. - The investigator with the Vale Lantern tests G (X), where X is the current darkness level. If they fail, they must choose an enemy in the pursuit area to spawn engaged with them. Flip this card back to agenda 1a.
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Deepening Dark

密謀 1L 3
The silent woods thrum with the sounds of hungry creatures and stalking shadows.
Forced - After a location is revealed: Put locations from the top of the Woods deck into play above, below, to the left, and to the right of that location. Forced - When the investigation phase ends: Each investigator at a [Dark]] location must either draw an enemy in pursuit with the highest evade or take 1 horror (cannot be canceled).

背面資訊

Add 1 resource to the current darkness level. If the current darkness level is 6+ and you are playing in Campaign Mode, each surviving investigator is defeated and suffers 1 physical trauma. Otherwise, perform the following: - Put each enemy at a Dark location and not engaged with an investigator into the pursuit area. - Shuffle each unrevealed Dark location along with the top 2 cards of the Woods deck and place them on top of the Woods deck. Flip each revealed empty Dark location to its unrevealed side, discarding all tokens. - Put locations from the top of the Woods deck into play above, below, to the left, and to the right of each location with an investigator. - The investigator with the Vale Lantern tests G (X), where X is the current darkness level. If they fail, they must choose an enemy in the pursuit area to spawn engaged with them. Flip this card back to agenda 1a.

Back to the Vale!

Agenda 3L 3
With Bertie in tow, you must find your way back to Hemlock Vale.
[fast] Either exhaust the Vale Lantern or spend 1 R clues, as a group: Look at the revealed side of an adjacent location. You may move to that location. Objective - If each undefeated investigator has resigned, (→R1) (page 38).

↶ Flip Side

The forest closes in and the sound of slavering jaws and gnashing fangs fills the air. A sickly howl calls out from the underbrush and the familiar sound of a wheezing, hacking cough telegraphs the bear's approach.
Add 1 resource to the current darkness level. If the current darkness level is 6, each surviving investigator is defeated and suffers 1 physical trauma (→R2) (page 38. Otherwise, in player order, each player must choose an enemy in the pursuit area and spawn it at the nearest Dark location. If they cannot, they must discard cards from the top of the encounter deck until an enemy is discarded and spawn it at the nearest Dark location. Flip this card.
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Back to the Vale!

密謀 3L 3
With Bertie in tow, you must find your way back to Hemlock Vale.
[fast] Either exhaust the Vale Lantern or spend 1 R clues, as a group: Look at the revealed side of an adjacent location. You may move to that location. Objective - If each undefeated investigator has resigned, (→R1) (page 38).

背面資訊

The forest closes in and the sound of slavering jaws and gnashing fangs fills the air. A sickly howl calls out from the underbrush and the familiar sound of a wheezing, hacking cough telegraphs the bear's approach.
Add 1 resource to the current darkness level. If the current darkness level is 6, each surviving investigator is defeated and suffers 1 physical trauma (→R2) (page 38. Otherwise, in player order, each player must choose an enemy in the pursuit area and spawn it at the nearest Dark location. If they cannot, they must discard cards from the top of the encounter deck until an enemy is discarded and spawn it at the nearest Dark location. Flip this card.

Desperate Search

Act 1 3
There must be some trace or clue of Bertie in these woods. You only hope you aren't already too late.
Each enemy without spawn instructions gains "Spawn - When this enemy is drawn from the encounter deck: Put this enemy in the pursuit area." Objective - At the end of the round, if each investigator is at the same Lair location, they may spend the requisite number of clues, as a group, to advance.
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Desperate Search

推進 1 3
There must be some trace or clue of Bertie in these woods. You only hope you aren't already too late.
Each enemy without spawn instructions gains "Spawn - When this enemy is drawn from the encounter deck: Put this enemy in the pursuit area." Objective - At the end of the round, if each investigator is at the same Lair location, they may spend the requisite number of clues, as a group, to advance.

Where's Bertie?

Act 2
The trees close in as you follow Bertie's trail deeper into the forest.
[fast] Spend 1 clue: Look at the revealed side of an adjacent location. Objective - Find Bertie Musgrave. He is lost deep in the forest! (Do not advance until you are instructed.)

↶ Flip Side

"Stay back!" squeaks a familiar voice. A pinecone whizzes past your ear. Bertie peers out from a hollow in the massive trunk. "It's you!" he chirps excitedly. "I thought I was done for - but here you are!" His eyes go wide as a familiar wheezing roar echoes through the hollow.
Put the set-aside Bertie Musgrave story asset into play under the control of any investigator. Put each unengaged enemy in the pursuit area. Shuffle each other location except for The Twisted Hollow location into the Woods deck and put them into play according to the diagram on page 36. Search all in- and out-of-play areas for the Ursine Hybrid enemy, heal all damage from it, and spawn it at The Twisted Hollow. Advance the act and agenda deck to the "Back to the Vale!" special agenda, moving all doom from the current agenda to it. It is both the current act and the current agenda.
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Where's Bertie?

推進 2
The trees close in as you follow Bertie's trail deeper into the forest.
[fast] Spend 1 clue: Look at the revealed side of an adjacent location. Objective - Find Bertie Musgrave. He is lost deep in the forest! (Do not advance until you are instructed.)

背面資訊

"Stay back!" squeaks a familiar voice. A pinecone whizzes past your ear. Bertie peers out from a hollow in the massive trunk. "It's you!" he chirps excitedly. "I thought I was done for - but here you are!" His eyes go wide as a familiar wheezing roar echoes through the hollow.
Put the set-aside Bertie Musgrave story asset into play under the control of any investigator. Put each unengaged enemy in the pursuit area. Shuffle each other location except for The Twisted Hollow location into the Woods deck and put them into play according to the diagram on page 36. Search all in- and out-of-play areas for the Ursine Hybrid enemy, heal all damage from it, and spawn it at The Twisted Hollow. Advance the act and agenda deck to the "Back to the Vale!" special agenda, moving all doom from the current agenda to it. It is both the current act and the current agenda.