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劇本流:Enthralling EncoreEnthralling Encore

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Enthralling Encore

Scenario
Easy / Standard L: -X. X is the number of measures. M: -2. If you fail, you must either spend 1 clue or take 1 damage. N: -3 (-5 instead if there are 3 or more classes among cards you control). O: -2. If Sinister Soloist is at your location, reveal another token.

↶ Flip Side

Hard / Expert L: -X. X is 1 more than the number of measures. M: -3. If you fail, you must spend 1 clue and take 1 damage. N: -4 (-6 instead if there are 3 or more classes among cards you control). O: -3. If Sinister Soloist is at your location, you automatically fail instead.
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Enthralling Encore

劇本
Easy / Standard L: -X. X is the number of measures. M: -2. If you fail, you must either spend 1 clue or take 1 damage. N: -3 (-5 instead if there are 3 or more classes among cards you control). O: -2. If Sinister Soloist is at your location, reveal another token.

背面資訊

Hard / Expert L: -X. X is 1 more than the number of measures. M: -3. If you fail, you must spend 1 clue and take 1 damage. N: -4 (-6 instead if there are 3 or more classes among cards you control). O: -3. If Sinister Soloist is at your location, you automatically fail instead.

The Haunting of the Ward Theatre

Agenda 1L 4
The theatre is closed and quiet, as it has been since those days during the phantom production of The King in Yellow. As you take in your surroundings, you hear it again - the haunting violin. Someone is here, and they are keeping the memory of that production alive.
[fast] While at Sinister Soloist's location, discard 1 card of each class from your hand (A, B, D, C, and E): Parley. Automatically evade Sinister Soloist. Treat Sinister Soloist's text box as if it were blank (except for Traits) for the remainder of the round.

↶ Flip Side

The soloist haunts your steps, ever present and always playing that maddening song. You feel the musical notes take root in your mind, threatening to pull you out of the theatre and into another world, one you think you've visited before...
Place 1 resource on the scenario reference card, as a measure. Then if there are 5 or more measures, each investigator is defeated and suffers 1 mental trauma. Otherwise, each investigator must test G(3). Each investigator who fails takes 1 horror and sets aside 1 non-permanent, non-weakness asset they control. Then, shuffle each asset set aside by this effect into the Props deck. If all investigators fail this test, remove 1R damage from Sinister Soloist. Place clues on each revealed location, up to its clue value. Shuffle the encounter discard pile into the encounter deck. Reset this agenda to agenda 1a.
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The Haunting of the Ward Theatre

密謀 1L 4
The theatre is closed and quiet, as it has been since those days during the phantom production of The King in Yellow. As you take in your surroundings, you hear it again - the haunting violin. Someone is here, and they are keeping the memory of that production alive.
[fast] While at Sinister Soloist's location, discard 1 card of each class from your hand (A, B, D, C, and E): Parley. Automatically evade Sinister Soloist. Treat Sinister Soloist's text box as if it were blank (except for Traits) for the remainder of the round.

背面資訊

The soloist haunts your steps, ever present and always playing that maddening song. You feel the musical notes take root in your mind, threatening to pull you out of the theatre and into another world, one you think you've visited before...
Place 1 resource on the scenario reference card, as a measure. Then if there are 5 or more measures, each investigator is defeated and suffers 1 mental trauma. Otherwise, each investigator must test G(3). Each investigator who fails takes 1 horror and sets aside 1 non-permanent, non-weakness asset they control. Then, shuffle each asset set aside by this effect into the Props deck. If all investigators fail this test, remove 1R damage from Sinister Soloist. Place clues on each revealed location, up to its clue value. Shuffle the encounter discard pile into the encounter deck. Reset this agenda to agenda 1a.

Break Free from the Past

Act 1
The soloist stands on stage, their gangly arms moving with mechanical precision as they play the violin. Their face is shrouded in shadow, but their song follows you throughout the theatre.
[fast] Investigators at the same Private location spend 1 R clues, as a group: Parley. Reveal the top 3 cards of the Props deck and choose an investigator to draw 1 of them. Shuffle the remaining cards together and place them on the bottom of the Props deck. Objective - When Sinister Soloist is in the victory display, advance.

↶ Flip Side

The soloist crumples before you, collapsing to the floor in a puff of acrid, black smoke and glowing embers, reeking of rosin. Your skin burns and your eyes water, forcing you to turn away. Coughing and waving your arms to clear the air, the smoke eventually dissipates. The soloist is nowhere to be seen. The theatre is quiet once again, as is your mind. Whatever unresolved business this stage held seems to be finished now. You turn and head back to the lobby, ready to put the Ward Theatre behind you for good.
(→R1)
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Break Free from the Past

推進 1
The soloist stands on stage, their gangly arms moving with mechanical precision as they play the violin. Their face is shrouded in shadow, but their song follows you throughout the theatre.
[fast] Investigators at the same Private location spend 1 R clues, as a group: Parley. Reveal the top 3 cards of the Props deck and choose an investigator to draw 1 of them. Shuffle the remaining cards together and place them on the bottom of the Props deck. Objective - When Sinister Soloist is in the victory display, advance.

背面資訊

The soloist crumples before you, collapsing to the floor in a puff of acrid, black smoke and glowing embers, reeking of rosin. Your skin burns and your eyes water, forcing you to turn away. Coughing and waving your arms to clear the air, the smoke eventually dissipates. The soloist is nowhere to be seen. The theatre is quiet once again, as is your mind. Whatever unresolved business this stage held seems to be finished now. You turn and head back to the lobby, ready to put the Ward Theatre behind you for good.
(→R1)