Arkham 卡牌資料庫

劇本流:赤潮升湧Red Tide Rising

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Red Tide Rising

Scenario
Easy / Standard L: -X. X is half the number of Suspect and Hideout cards in the victory display (rounded up). M: -2. (-4 instead if you are parleying with a Suspect enemy or investigating a Hideout location). N: -3. If you succeed, look at the top card of the Leads deck. You may choose to shuffle the Leads deck. O: -1. If you fail, shuffle the top card of the encounter deck into the Leads deck.

↶ Flip Side

Hard / Expert L: -X. X is the number of Suspect and Hideout cards in the victory display. M: -3. (-5 instead if you are parleying with a Suspect enemy or investigating a Hideout location). N: -4. If you succeed, look at the top card of the Leads deck. You may choose to shuffle the Leads deck. O: -2. If you fail, shuffle the top card of the encounter deck into the Leads deck.
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赤潮升湧

劇本
簡單 / 普通 L:-X。X其中X為勝利牌區中嫌犯窩點卡牌數量的一半(向上取整)。 M:-2(如果你與一個嫌犯敵人談判,或調查一個窩點地點,改為-4)。 N:-3。如果你成功,查看跡象牌堆頂部的一張卡牌。你可以混洗跡象牌堆。 O:-1。如果你失敗,將遭遇牌堆頂部的一張卡牌與跡象牌堆混洗。

背面資訊

困難 / 專家 L:-X。其中X為勝利牌區中嫌犯窩點卡牌的數量。 M:-3(如果你與一個嫌犯敵人談判,或調查一個窩點地點,改為-5)。 N:-4。如果你成功,查看跡象牌堆頂部的一張卡牌。你可以混洗跡象牌堆。 O:-2。如果你失敗,將遭遇牌堆頂部的一張卡牌與跡象牌堆混洗。

The New Girl

Agenda 1L 3
You arrive in Innsmouth and immediately set to work asking the townspeople if they’ve seen your Dad, the place in the photograph, or the man in the derby who dropped off the photo.
Forced - When this agenda would advance by reaching its doom threshold: Instead, remove all doom in play and shuffle a random set-aside Monster enemy into the Leads deck. Then, if there are no set-aside Monster enemies, advance to agenda 1b.

↶ Flip Side

You’re used to people turning you down and pushing you away, but for some reason, the locals here are even more upset at your prying questions than you could have expected. The last person you speak to is a man who reeks of fish, with pale, sickly skin and strange ridges across his neck. Next thing you know, you are being followed everywhere you go, and the lot of them don’t look all too friendly.
Spawn the set-aside Angry Mob enemy at Innsmouth Square, exhausted. Place 1 R clues on each Suspect enemy and Hideout location in play.
🔗 ArkhamDB

新來的女孩

密謀 1L 3
你一抵達印斯茅斯就立刻開始忙碌,詢問鎮民是否有看過你爸爸、相片上的地方、或是丟下這張相片的那個戴著圓頂硬帽的男人。
強制 - 在此密謀因為達到毀滅標記目標值而將要推進時:改為移除場上所有毀滅標記,並隨機將一張放在一邊的怪物敵人與跡象牌堆混洗。然後,如果沒有放在一邊的怪物敵人,推進到密謀1b。

背面資訊

你已經很習慣人們拒絕你、與你保持距離了,但不知什麼原因,當地的人對於你四處刺探的問題,比你預期中的反應更激烈。最後一個和你說話的是一個全身散發魚腥味的男子,他的皮膚蒼白、病懨懨地,脖子上有一排奇怪的脊。接著,你就發現自己被跟蹤了;不管你走到哪兒,而且那些人看起來都不怎麼友善。
將放在一邊的憤怒暴民敵人生成在印斯茅斯廣場,處於消耗狀態。 在場上所有嫌犯敵人和窩點地點上放置1R個線索。

Trail Goes Cold

Agenda 2L 9
The longer you stick around and the more questions you ask, the more danger seeks you out. The locals eye you with anger and suspicion, and worse: strange winged creatures prowl about the rooftops, searching for prey...
Angry Mob cannot be defeated. U After Wendy Adams evades Angry Mob: She may discover 1 clue from its location. Each Suspect enemy loses aloof and enters play with +1 R clues. Each Hideout location gets +1 R clue value.

↶ Flip Side

You hide behind a sour-smelling pile of trash and wait for the pounding of heavy steps as the mob searches relentlessly for you. You don’t know why they’re after you—you were only asking questions!—but it’s clear you can’t stay here any longer. In Arkham, everyone’s gaze passes right over street urchins like you. Suddenly, you wish that were the case here, too.
(→R2)
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線索渺茫

密謀 2L 9
你逗留得越久、問了越多問題,就越多危險找上你。當地人用憤怒和懷疑的眼光看著你,而更糟糕的是:有長著翅膀的奇怪生物在屋頂上徘徊,伺機狩獵……
憤怒暴民不能被擊敗。 U在溫蒂·亞當斯躲避憤怒暴民後:她可以從其所在地點發現1個線索。 所有嫌犯敵人失去冷漠,並且入場時+1R個線索。 所有窩點地點獲得+1R線索值。

背面資訊

你躲在散發著酸味的垃圾堆後面,等待著沉重的腳步聲靠近,那些暴徒正無情地搜索著你。你甚至不知道他們為什麼要追你——你只不過問了幾個問題!但顯然你不能再待在這裡了。在阿卡姆,大家都會對像你這樣的街頭流浪頑童視而不見。突然間,你真希望在這裡也是如此。
(→結局2)

Searching for Dad

Act 1
To say that this town is less friendly than even Arkham would be an understatement.
Suspect and Hideout cards cannot be added to the victory display except using Mysterious Photo. Forced – If there are no Suspect or Hideout cards in play: Wendy Adams must draw cards from the top of the Leads deck until she draws a Suspect or Hideout card. Objective – Search for Dad using Mysterious Photo. The fewer cards that remain in the Leads deck, the better. If it is empty, advance.

↶ Flip Side

It’s no use. Maybe Dad was in Innsmouth at some point, but he’s long gone now. And the townsfolk here don’t seem too keen on anybody asking about him. Might be they know more than they’re letting on, or it might just be they’re protecting other, unrelated secrets. Either way, it’s no longer safe to stick around. But just as you are ready to give up and head back to the bus stop to return to Arkham, you spot a man in a familiar outfit: a long wool coat and a brown derby.
(→R1)
🔗 ArkhamDB

尋找爸爸

推進 1
要說這個小鎮比阿卡姆還更不友善,這句話還太輕描淡寫了。
除了使用神秘相片以外,嫌犯窩點卡牌不能被放入勝利牌區。 強制 - 如果場上沒有嫌犯窩點卡牌:溫蒂·亞當斯必須從跡象牌堆頂部抽牌,直到她抽到一張嫌犯窩點卡牌。 目標 - 使用神秘相片尋找爸爸。跡象牌堆剩餘的卡牌越少越好。如果沒有剩餘卡牌,推進場景。

背面資訊

什麼都沒有。也許爸爸曾經待過印斯茅斯,但他早就已經離開了。而且這裡的鎮民似乎對於有人詢問關於他的事反應冷淡。可能他們知道些什麼,但不願意說,又或者他們只是在保護其他不相關的秘密。無論如何,再繼續下去都不再安全。但就當你正準備要放棄,回到公車站準備返回阿卡姆時,你看到一個穿著熟悉服裝的男人:長羊毛外套和棕色圓頂硬帽。
(→結局2)