劇本流:Relics of the PastRelics of the Past
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Scenario
Easy / Standard
L: -X. X is the number of locations with 1 or more doom on them.
M: -1. If you are poisoned, reveal another token.
N: -3. If you fail, place 1 doom on your location.
O: -3. If you fail, the nearest ready unengaged Serpent enemy moves once toward your location.
↶ Flip Side
Hard / Expert
L: -X. X is 1 more than the number of locations with 1 or more doom on them.
M: -2. If you are poisoned, reveal another token.
N: -4. Place 1 doom on your location.
O: -5. After this test resolves, the nearest ready unengaged Serpent enemy moves once toward your location.
Relics of the Past
劇本
Easy / Standard
L: -X. X is the number of locations with 1 or more doom on them.
M: -1. If you are poisoned, reveal another token.
N: -3. If you fail, place 1 doom on your location.
O: -3. If you fail, the nearest ready unengaged Serpent enemy moves once toward your location.
背面資訊
Hard / Expert
L: -X. X is 1 more than the number of locations with 1 or more doom on them.
M: -2. If you are poisoned, reveal another token.
N: -4. Place 1 doom on your location.
O: -5. After this test resolves, the nearest ready, unengaged Serpent enemy moves once toward your location.
Something Else Stirs...
Agenda 1L 4
You've made your way to the Eztli ruins in search of ancient artifacts.
*This agenda gets +1 R doom threshold.
Forced - When this agenda advances: Do not remove doom from locations in play.
Forced - When an investigator is defeated: That investigator shuffles each Ancient story asset they control into the exploration deck.
Something Else Stirs...
密謀 1L 4
You've made your way to the Eztli ruins in search of ancient artifacts.
*This agenda gets +1 R doom threshold.
Forced - When this agenda advances: Do not remove doom from locations in play.
Forced - When an investigator is defeated: That investigator shuffles each Ancient story asset they control into the exploration deck.
Guardian of the Relics
Agenda 2L 12
From the darkness of the tunnel before you, the creature lumbers forward with a reptilian hiss.
*This agenda gets +1 R doom threshold.
Forced - When an investigator is defeated: That investigator shuffles each Ancient story asset they control into the exploration deck.
↶ Flip Side
The constant hissing echoes throughout the ruin. Snakes and serpentine humanoids close in on you, fangs beared and blades raised. Delving into these ruins has proved too dangerous to continue. You throw what few objects you had recovered at your pursuers, and then turn to flee back the way you came. At least, you think it was the way you came...
Each investigator who has not been eliminated is defeated and suffers 1 physical trauma.
Guardian of the Relics
密謀 2L 12
From the darkness of the tunnel before you, the creature lumbers forward with a reptilian hiss.
*This agenda gets +1 R doom threshold.
Forced - When an investigator is defeated: That investigator shuffles each Ancient story asset they control into the exploration deck.
背面資訊
The constant hissing echoes throughout the ruin. Snakes and serpentine humanoids close in on you, fangs beared and blades raised. Delving into these ruins has proved too dangerous to continue. You throw what few objects you had recovered at your pursuers, and then turn to flee back the way you came. At least, you think it was the way you came...
Each investigator who has not been eliminated is defeated and suffers 1 physical trauma.
Crumbling Ruin
Act 1 4
As you traverse the tight corridors of the ruin, you feel a deep rumbling beneath your feet.
T If there are no clues on your location: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.
Objective - When each surviving investigator is at Inner Chamber, they may spend the requisite number of clues, as a group, to advance.
↶ Flip Side
You cautiously step into the inner chamber, a room that has been sealed away for untold ages. As you look around at the various markings covering the floor and walls, you hear the grinding of stone on stone behind you. You wheel about to see the secret passage sliding closed. With a resounding thud, it slams shut, leaving only an unmarked wall in its place. You’re trapped!
Move each unengaged Elite enemy directly to Inner Chamber.
Shuffle each of the following cards into the exploration deck: Each of the set-aside Ancient story assets, the set-aside Vengeant Past treachery, each single-sided location in play, and 1 copy of the set-aside Brood of Yig enemy for each vengeance point in the victory display.
Place 1 R clues on each revealed location (up to a maximum of its clue threshold).
Crumbling Ruin
推進 1 4
As you traverse the tight corridors of the ruin, you feel a deep rumbling beneath your feet.
T If there are no clues on your location: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.
Objective - When each surviving investigator is at Inner Chamber, they may spend the requisite number of clues, as a group, to advance.
背面資訊
You cautiously step into the inner chamber, a room that has been sealed away for untold ages. As you look around at the various markings covering the floor and walls, you hear the grinding of stone on stone behind you. You wheel about to see the secret passage sliding closed. With a resounding thud, it slams shut, leaving only an unmarked wall in its place. You’re trapped!
Move each unengaged Elite enemy directly to Inner Chamber.
Shuffle each of the following cards into the exploration deck: Each of the set-aside Ancient story assets, the set-aside Vengeant Past treachery, each single-sided location in play, and 1 copy of the set-aside Brood of Yig enemy for each vengeance point in the victory display.
Place 1 R clues on each revealed location (up to a maximum of its clue threshold).
Find the Way Out!
Act 2
T If there are no clues on your location: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.
Objective - Get out with as many Ancient relics as you can! If each surviving investigator has resigned, advance.
↶ Flip Side
At long last, you have found your way back to the entrance of the tomb and have left the creatures in the darkness behind you.
(→R1)
Find the Way Out!
推進 2
T If there are no clues on your location: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.
Objective - Get out with as many Ancient relics as you can! If each surviving investigator has resigned, advance.
背面資訊
At long last, you have found your way back to the entrance of the tomb and have left the creatures in the darkness behind you.
(→R1)