劇本流:The Midwinter GalaThe Midwinter Gala
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Scenario
Easy / Standard
L: -X. X is the current agenda number.
M: -X. X is the number of Guest assets at your location (to a maximum of 5).
N: -2. (-4 instead if you are at a Private location).
O: -3. If you fail or if The Bloodless Man is at your location, take 1 horror.
↶ Flip Side
Hard / Expert
L: -X. X is 1 plus the current agenda number.
M: -X. X is the number of story assets at your location.
N: -3 (-5 instead if you are at a Private location).
O: -4. If you fail or if The Bloodless Man is at your location, take 1 horror.
The Midwinter Gala
劇本
Easy / Standard
L: -X. X is the current agenda number.
M: -X. X is the number of Guest assets at your location (to a maximum of 5).
N: -2. (-4 instead if you are at a Private location).
O: -3. If you fail or if The Bloodless Man is at your location, take 1 horror.
背面資訊
Hard / Expert
L: -X. X is 1 plus the current agenda number.
M: -X. X is the number of story assets at your location.
N: -3 (-5 instead if you are at a Private location).
O: -4. If you fail or if The Bloodless Man is at your location, take 1 horror.
Masked Revelers
Agenda 1L 4
Promising to be a night of intrigue and wonder, the gala is expected to be filled with secrets and whispers that are as much a part of the entertainment as the drinks and music.
Each Lantern Club enemy cannot be dealt damage.
Doom cannot be removed from this agenda by card effects.
Forced - When a single-sided Guest asset would leave play: It becomes spellbound instead (flip it facedown, lose control of it, and heal all damage and horror from it).
↶ Flip Side
A crash resounds from somewhere deeper in the manor, followed by a scream. Declan Pearce emerges to calm the crowd in the ballroom, but you can't help but notice the masked attendants have positioned themselves in front of each of the manor's many exits.
Shuffle each set-aside Monster enemy, both copies of the Vicious Ambush treachery, and the encounter discard pile into the encounter deck.
Masked Revelers
密謀 1L 4
Promising to be a night of intrigue and wonder, the gala is expected to be filled with secrets and whispers that are as much a part of the entertainment as the drinks and music.
Each Lantern Club enemy cannot be dealt damage.
Doom cannot be removed from this agenda by card effects.
Forced - When a single-sided Guest asset would leave play: It becomes spellbound instead (flip it facedown, lose control of it, and heal all damage and horror from it).
背面資訊
A crash resounds from somewhere deeper in the manor, followed by a scream. Declan Pearce emerges to calm the crowd in the ballroom, but you can't help but notice the masked attendants have positioned themselves in front of each of the manor's many exits.
Shuffle each set-aside Monster enemy, both copies of the Vicious Ambush treachery, and the encounter discard pile into the encounter deck.
Unexpected Guests
Agenda 2L 6
Commotion stirs deeper within the manor as various guests ask the attendants to be let out. Other guests shuffle through the manor with dead eyes and blank stares.
Parley abilities on each Lantern Club enemy cannot be triggered.
Doom cannot be removed from this agenda by card effects.
Forced - When a single-sided Guest asset would leave play: It becomes spellbound instead (flip it facedown, lose control of it, and heal all damage and horror from it).
↶ Flip Side
If The Bloodless Man (Silent Lurker) is in play:
Otherwise:
You turn around to see the Bloodless Man striding toward you with murderous intent. Before you can react, the imposing figure staggers, then falls face first onto the red carpet.Flip The Bloodless Man (Silent Lurker) to his (Unleashed) side.
Moments later, a sharp sound of ripping cloth breaks the silence. Glistening appendages erupt from the Bloodless Man's torn suit and limbs, blossoming into a grotesque amalgam of flesh and writhing tentacles. Your stomach churns as the creature's bone-white mask stares down at you, set in a maw of nightmarish limbs and gnashing fangs.
Otherwise:
The clamor around you seems to quiet for a moment.Each investigator may heal 1 horror from an investigator or Guest asset at their location.
Unexpected Guests
密謀 2L 6
Commotion stirs deeper within the manor as various guests ask the attendants to be let out. Other guests shuffle through the manor with dead eyes and blank stares.
Parley abilities on each Lantern Club enemy cannot be triggered.
Doom cannot be removed from this agenda by card effects.
Forced - When a single-sided Guest asset would leave play: It becomes spellbound instead (flip it facedown, lose control of it, and heal all damage and horror from it).
背面資訊
If The Bloodless Man (Silent Lurker) is in play:
Otherwise:
You turn around to see the Bloodless Man striding toward you with murderous intent. Before you can react, the imposing figure staggers, then falls face first onto the red carpet.Flip The Bloodless Man (Silent Lurker) to his (Unleashed) side.
Moments later, a sharp sound of ripping cloth breaks the silence. Glistening appendages erupt from the Bloodless Man's torn suit and limbs, blossoming into a grotesque amalgam of flesh and writhing tentacles. Your stomach churns as the creature's bone-white mask stares down at you, set in a maw of nightmarish limbs and gnashing fangs.
Otherwise:
The clamor around you seems to quiet for a moment.Each investigator may heal 1 horror from an investigator or Guest asset at their location.
A Killer Party
Agenda 3L 6
The party descends into utter mayhem, with guests throwing themselves out of glass doors and windows to escape the otherworldly monstrosities.
Parley abilities on each Lantern Club enemy cannot be triggered.
Doom cannot be removed from this agenda by card effects.
Forced - When a single-sided Guest asset would leave play: It becomes spellbound instead (flip it facedown, lose control of it, and heal all damage and horror from it).
↶ Flip Side
A rank stench pervades the once-stately manor. As more and more nightmarish creatures overtake wounded or dazed guests, you dash out from a hiding place to make a beeline for the exit. A ravenous creature, the stuff of nightmares, catches wind of your scent and pursues you doggedly to the exit. You feel its claws on your throat as you throw yourself through the solid pane of glass, straight onto a gory pile of bodies covered in lightly falling snow.
Each investigator is defeated and suffers 1 mental trauma.
A Killer Party
密謀 3L 6
The party descends into utter mayhem, with guests throwing themselves out of glass doors and windows to escape the otherworldly monstrosities.
Parley abilities on each Lantern Club enemy cannot be triggered.
Doom cannot be removed from this agenda by card effects.
Forced - When a single-sided Guest asset would leave play: It becomes spellbound instead (flip it facedown, lose control of it, and heal all damage and horror from it).
背面資訊
A rank stench pervades the once-stately manor. As more and more nightmarish creatures overtake wounded or dazed guests, you dash out from a hiding place to make a beeline for the exit. A ravenous creature, the stuff of nightmares, catches wind of your scent and pursues you doggedly to the exit. You feel its claws on your throat as you throw yourself through the solid pane of glass, straight onto a gory pile of bodies covered in lightly falling snow.
Each investigator is defeated and suffers 1 mental trauma.
Meet and Greet
Act 1 3
You notice the Jewel is no longer in the ballroom. Maybe a guest saw someone move it?
Guest assets do not take up ally slots.
T Choose a Guest asset and a skill icon on it at your location: Parley. Test that skill (3). If you succeed, take control of that asset.
T If you control a Guest asset: Give control of it to another investigator at your location.
Objective - If each undefeated investigator controls a Guest asset and the current agenda is 2a or 3a, they may spend the requisite amount of clues, as a group, to advance.
↶ Flip Side
You and your contact meet with several guests, who each confirm that the Jewel was taken by Declan Pearce from the display case in the Ballroom. Furthermore, strange sounds have begun to emanate from the second floor of the manor...
Choose one of the set-aside Second Floor locations at random and put it into play directly above the Lobby. For the rest of the game, that location is connected to the Lobby, and vice versa. Put the other 2 set-aside locations into play in a row to the right of the previously placed Second Floor location.
Put the set-aside rival story card into play next to the agenda, Rival side faceup, and follow its Setup text.
Read Interlude: The Fabled Jewel (page 13).
Meet and Greet
推進 1 3
You notice the Jewel is no longer in the ballroom. Maybe a guest saw someone move it?
Guest assets do not take up ally slots.
T Choose a Guest asset and a skill icon on it at your location: Parley. Test that skill (3). If you succeed, take control of that asset.
T If you control a Guest asset: Give control of it to another investigator at your location.
Objective - If each undefeated investigator controls a Guest asset and the current agenda is 2a or 3a, they may spend the requisite amount of clues, as a group, to advance.
背面資訊
You and your contact meet with several guests, who each confirm that the Jewel was taken by Declan Pearce from the display case in the Ballroom. Furthermore, strange sounds have begun to emanate from the second floor of the manor...
Choose one of the set-aside Second Floor locations at random and put it into play directly above the Lobby. For the rest of the game, that location is connected to the Lobby, and vice versa. Put the other 2 set-aside locations into play in a row to the right of the previously placed Second Floor location.
Put the set-aside rival story card into play next to the agenda, Rival side faceup, and follow its Setup text.
Read Interlude: The Fabled Jewel (page 13).
Finding the Jewel
Act 2
You must help your contact and their associates, no matter the cost.
Guest assets do not take up ally slots.
T Choose a Guest asset and a skill icon on it at your location: Parley. Test that skill (3). If you succeed, take control of that asset.
Objective - Complete the objective on your faction story card, and try to accomplish as many tasks as you can (see page 24 of the rulebook).
↶ Flip Side
You take a deep breath as you stagger out into the cold night air. Snow falls thickly on the once-pristine lawn, now stained red with blood. The manor is dead silent behind you. The Jewel of Sarnath pulses with an unearthly light in your palm, and for a moment you feel a balmy breeze, the scent of another place both familiar and dreamlike. Was the gem worth all this devastation?
(→R1).
Finding the Jewel
推進 2
You must help your contact and their associates, no matter the cost.
Guest assets do not take up ally slots.
T Choose a Guest asset and a skill icon on it at your location: Parley. Test that skill (3). If you succeed, take control of that asset.
Objective - Complete the objective on your faction story card, and try to accomplish as many tasks as you can (see page 24 of the rulebook).
背面資訊
You take a deep breath as you stagger out into the cold night air. Snow falls thickly on the once-pristine lawn, now stained red with blood. The manor is dead silent behind you. The Jewel of Sarnath pulses with an unearthly light in your palm, and for a moment you feel a balmy breeze, the scent of another place both familiar and dreamlike. Was the gem worth all this devastation?
(→R1).