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劇本流:巫異時刻The Witching Hour

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The Witching Hour

Scenario
Easy / Standard L: -1. For each point you fail by, discard the top card of the encounter deck. N: -1. If you fail, after this test resolves, draw the bottommost treachery in the encounter discard pile. O: -3. If you fail, choose an exhausted or damaged Witch enemy at your location or at a connecting location. Ready that enemy and heal all damage from it.

↶ Flip Side

Hard / Expert L: -2. Discard cards from the top of the encounter deck equal to this test's difficulty. N: -2. If you fail, after this test resolves, draw the bottommost treachery in the encounter discard pile. O: -4. If you fail, ready each Witch enemy at your location and at each connecting location. Heal all damage from each of those enemies.
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巫異時刻

劇本
簡單 / 普通 L:-1。你失敗且每低於難度1點,丟棄遭遇牌堆頂的1張卡牌。 N:-1。如果你失敗,在本次檢定結算後,抽取遭遇棄牌堆最底下的一張詭計卡。 O:-3。如果你失敗,選擇你所在地點或連接地點上的1個被消耗或已受傷的女巫敵人。準備該敵人並治癒該敵人的所有傷害。

背面資訊

困難 / 專家 L:-2。從遭遇牌堆頂棄牌,棄掉的張數等於本次檢定的難度。 N:-2。如果你失敗,在本次檢定結算後,抽取遭遇棄牌堆最底下的一張詭計卡。 O:-4。如果你失敗,準備你所在地點和所有連接地點的所有女巫敵人。治癒這些敵人的所有傷害。

TEMPERANCE • XIV

Agenda 1L 8
REMAIN CALM AND YOU MAY PEER INTO AN UNCERTAIN FUTURE. THE BALANCE OF THE UNIVERSE HAS TILTED. YOU ARE THE FULCRUM. BE PATIENT, AND ALL WILL BE REVEALED.

↶ Flip Side

The moon reaches the height of its arc in the night sky. The trees begin to shift and twist in the breeze, as though made of something other than solid matter. Dozens of birds suddenly scatter from every treetop. In the distance, you can hear a faint melody, the pitch blending in the wind. A cloaked figure emerges from the darkness beyond the brush, a vortex of magical energy coalescing at her feet. "Are you the ones who have been meddling with our works?" she wonders aloud, gazing at you suspiciously from underneath her thick hood. "It is no matter. You are not welcome here," she threatens. "Begone, or face the consequences."
Discard all but the last 5 cards from the encounter deck. The investigator with the most cards in his or her play area must draw the topmost Witch enemy in the encounter discard pile.
🔗 ArkhamDB

節制•XIV

密謀 1L 8
保持冷靜,你會看到未定的未來。 宇宙的平衡已經傾斜。 你正是支點。 耐心等待,一切都將會顯現。

背面資訊

夜空中的月亮上升到了最高處。樹木在微風中搖擺,如水般溫柔,如霧般輕盈。一群群鳥兒從每棵樹的樹頂上飛散開來。在遠處,你能聽見一陣微弱的旋律,微風讓其音高變低。 一個身著長袍的身影從灌木叢另一頭的黑暗裡出現,她腳下匯聚了一個神奇的能量漩渦。"打擾我們的就是你嗎?"她大聲間道,從她厚厚的兜帽下向你投來懷疑的目光。"不論是不是你,這裡不歡迎你。"她威脅道,"快滚,不然有你好看的。"
從遭遇牌堆棄牌,棄至剩下5張卡牌。遊戲區域有最多卡牌的調查員必須抽取遭遇棄牌堆最頂上的一張女巫敵人。

The Night Howls

Agenda 2L 12
As midnight draws nearer, the forest begins to take on another form. A canopy of darkness overtakes the stars. The wind picks up in intensity, its whistling echoing through the trees. A dangerous power gathers deep within the woods, drawing only the foul and the foolish.
Forced - At the end of the round: Place 1 doom on this agenda for each Witch enemy at the Witches' Circle.

↶ Flip Side

A column of lightning flashes in the sky, coupled with an earsplitting clap of thunder that resounds throughout the woods. The earth trembles, and the wind howls as it rushes all around you, intermingled with what sounds like the screaming and shrieking of somebody torn in anguish and misery. That is when the flutes begin to play.
Each surviving investigator is defeated and must search the collection for a random basic Omen or Curse weakness and add it to his or her deck. Each investigator who cannot suffers 1 mental trauma instead.
🔗 ArkhamDB

深夜號叫

密謀 2L 12
午夜漸近,森林開始顯現出另一副樣貌。一頂黑暗的天篷掩蓋了星辰。風越吹越烈,呼嘯聲在樹木之間迴蕩。一股危險的力量在森林深處凝聚,會被吸引前去的不是奸徒就是傻子。
強制 - 當一輪結束時:女巫圓環每有一個女巫敵人,在本密謀上放置1個毀滅標記。

背面資訊

空中一道閃電伴隨著震耳欲聾的雷聲劈落,這聲音響徹整片森林。大地在顫抖,狂風在你周圍呼號,其中夾雜著尖叫聲,像是有人遭受了痛苦而凄慘的折磨。此時長笛樂聲響起。
存活的所有調查員被擊敗,必須從收藏中找出一張隨機的基礎徵兆詛咒弱點,然後將它加入自己的牌組。每位不能這麼做的調查員改為受到1點精神創傷。

Lost in the Woods

Act 1 2
You have awakened alone deep in the woods south of Arkham. The mysterious soothsayer is nowhere to be seen. You rise up from the muddy trail and try to find your bearings. An oppressive weight hangs in the air.
Locations in front of you are connected to one another. You cannot enter locations in front of other investigators. Objective - At the end of the round, investigators may spend the requisite number of clues, as a group, to advance.

↶ Flip Side

As the rain lets up, a dense fog rolls in throughout the area. Soon all of the woods have vanished within the hazy fog. You call out for your companions, but none answer. You grope blindly in the haze, searching for something, anything to which you can cling.
Each investigator must randomly choose 1 of the set-aside Arkham Woods locations, put it into play in front of him or her, and immediately move to that location (cannot be canceled). Each investigator spawns a set-aside Goat Spawn at his or her location (if there are 4 investigators in the game, the lead investigator spawns the set-aside Relentless Dark Young, and each other investigator spawns a set-aside Goat Spawn, instead). Each investigator then tests G or J (3). Each investigator who succeeds exhausts that enemy and disengages from it. Shuffle one of the set-aside copies of Daemonic Piping into the encounter deck. Place the other two copies in the encounter discard pile.
🔗 ArkhamDB

森林迷途

推進 1 2
你在阿卡姆南部的森林裡獨自醒來。神秘的預言者已經消失了蹤影。你從泥濘的小路上爬了起來,試圖認清方向。一種沉重的壓迫感懸在上空。
你面前的地點均相互連接。你不能進入其他調查員面前的地點。 目標 - 當一輪結束時,調查員可以以團隊為單位,花費所需數量的線索來推進場景。

背面資訊

雨停了之後,濃霧籠罩著這整片區域。很快,所有的樹木都在這朦朧的霧中消失了。你大聲呼叫自己的同伴,但無人應答。你在迷霧裡盲目摸索,尋找能夠依靠的東西,什麼東西都可以。
每位調查員必須從放在一邊的阿卡姆密林地點裡隨機選擇1張,將其放置入場,放到自己面前,並且立即移動到該地點(不能取消)。 每位調查員將放在一邊的一個黑山羊眷族生成到自己所在地點(如果是4人遊戲,改為調查員隊長將放在一邊的一個堅韌的黑山羊幼崽生成,其他每位調查員將放在一邊的一個黑山羊眷族生成)。然後每位調查員檢定GJ(3)。檢定成功的每位調查員消耗與自己交戰的敵人並且解除交戰。 將放在一邊的1張魔鬼的笛聲洗入遭遇牌堆。將另外2張魔鬼的笛聲放入遭遇棄牌堆。

Witch Hauntings

Act 2 1
Whatever arcane rites are being practiced in these woods, they are attracting the attention of all manner of vile beasts, the likes of which you have never seen. Is this what the soothsayer was trying to warn you about?
Locations in front of you are connected to one another. You cannot enter locations in front of other investigators. Objective - If a single investigator spends the requisite number of clues, advance.

↶ Flip Side

As you scour the woods for answers - or a path that will lead you back home - you find yourself drawn off the beaten trail by a mesmerizing melody of silvery pipes. Deeper into the damp, hazy woodland you delve, searching for the source of the strange music. Finally, you come upon a foggy clearing, at the center of which lies a half-rotted tree stump. An old but delicately carved wooden flute lies atop the stump, silently beseeching you to approach. The moment you touch the instrument, the piping melody that lured you here is cut short, and the dense fog around you disperses with a sudden breeze.
For the remainder of the scenario, investigators may now enter locations in front of other investigators.
🔗 ArkhamDB

女巫作祟

推進 2 1
不論在這片森林裡進行的是什麼神秘儀式,你前所未見的各式兇獸已被此處吸引了注意力。這就是占卜師向你示警的原因嗎?
你面前的地點均相互連接。你不能進入其他調查員面前的地點。 目標 - 如果有一位調查員花費所需數量的線索,推進場景。

背面資訊

你在樹林裡搜尋答案——或者說是在找一條引領你回家的道路——這時你被迷人心神的清脆笛聲所吸引,走到了一條足跡斑駁的小路上。你深入朦朧、潮濕的森林,找尋這怪異樂聲是從何處傳出的。終於,你來到了一塊霧蒙蒙的空地上,中央有一根腐爛的樹樁。樹樁上躺著一根老舊但精心雕琢的木笛,無聲地哀求著你靠近。你甫一碰到那樂器,吸引你來到這裡的笛曲戛然而止,一陣突如其來的微風將你四周的濃霧吹散。
在本場冒險接下來的時間裡,調查員可以進入其他調查員面前的地點。

Paths into Twilight

Act 3 3
With the strange fog dispersed, you are now able to explore the woods. You are unable to find the main path that leads back to Uptown, but this is your chance to discover more about the ritual the witches are conducting.
Locations in front of you are connected to one another.
🔗 ArkhamDB

通向曙光

推進 3 3
伴隨著奇怪的濃霧散去,你現在可以探索森林了。你找不到通往住宅區的主道,但這正是你了解女巫儀式的機會。
你面前的地點均相互連接。

A Circle Unbroken

Act 4
You come across a clearing where a ritual circle has been constructed. Several hooded figures stand around it in a trance, unaware of your presence. Overlooking the ritual is a powerfully built woman who brandishes a long wavy dagger as she sees you approach. "Leave this place at once!" she commands.
Locations in front of you are connected to one another. Objective - If Anette Mason is defeated, advance. Objective - If there are no clues on the Witches' Circle, advance.

↶ Flip Side

If you advanced by defeating Anette Mason:
"Stop!" the coven's leader yells in a commanding voice, grimacing from the wounds you've inflicted. You're not sure if she's speaking to you or to the hooded women surrounding you, but regardless, there is a sudden stillness in the clearing around the circle
(→R1)
If you advanced by discovering all of the clues in the Witches' Circle:
A loud crack echoes throughout the woods as you break the circle and reverse the witches' spell. "No! They have broken the ritual!" one of the witches screams as the spell's energy backfires. White-hot lightning strikes the center of the field, sending dirt and debris flying in every direction. You duck for cover.
(→R2)
🔗 ArkhamDB

未毀之環

推進 4
你來到了一片空地,上面搭有一個儀式圓環。幾個戴著兜帽的人木然站在圓環周圍,並未發現你。一個身材健壯的女人在檢查儀式,她看見你來到,揮舞起一把長長的,波浪形的匕首。"馬上離開這兒!"她命令道。
你面前的地點均相互連接。 目標 - 如果安妮特·梅森被擊敗,推進場景。 目標 - 如果女巫圓環上沒有線索,推進場景。

背面資訊

如果你通過擊敗安妮特·梅森推進場景:
"住手!"女巫集會的領導者以命令的語氣喝道,表情因為你造成的傷口而痛苦扭曲。你不確定她是喝止你還是喝止包圍你的那群兜帽女子,但無論如何,圓環四周突然陷入了寂靜。
(→結局1)
如果你通過發現女巫圓環的所有線索推進場景:
一陣巨大的爆裂聲響徹樹林,你打破了女巫圓環並且逆轉了女巫的巫術。"不!他們破壞了儀式!"一名遭到巫術力量反噬的女巫尖叫道。炙熱的白色閃電擊中了場地中央,塵土與殘骸向各個方向飛散。你在掩體後躲了起來。
(→結局2)