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劇本流:The Grand VaultThe Grand Vault

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The Grand Vault

Scenario
Easy / Standard L: -X. X is half the number of activated locations (rounded down). M: -3. If you fail, you must either deactivate your location or take 1 damage or 1 horror. N: -2 (-3 instead if your location is partially flooded; -4 instead if your location is fully flooded). O: -4. If you fail, search the encounter discard pile for a copy of the Still Behind You treachery and add it to the victory display.

↶ Flip Side

Hard / Expert L: -X. X is the number of activated locations. M: -4. After this test resolves, you must either deactivate your location or take 1 damage and 1 horror. N: -3 (-4 instead if your location is partially flooded; -5 instead if your location is fully flooded). O: -5. If you fail, search the encounter discard pile for a copy of the Still Behind You treachery and draw it.
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The Grand Vault

劇本
Easy / Standard L: -X. X is half the number of activated locations (rounded down). M: -3. If you fail, you must either deactivate your location or take 1 damage or 1 horror. N: -2 (-3 instead if your location is partially flooded; -4 instead if your location is fully flooded). O: -4. If you fail, search the encounter discard pile for a copy of the Still Behind You treachery and add it to the victory display.

背面資訊

Hard / Expert L: -X. X is the number of activated locations. M: -4. After this test resolves, you must either deactivate your location or take 1 damage and 1 horror. N: -3 (-4 instead if your location is partially flooded; -5 instead if your location is fully flooded). O: -5. If you fail, search the encounter discard pile for a copy of the Still Behind You treachery and draw it.

Bowels of the City

Agenda 1L 3
The oppressive darkness is filled with the sound of crushing, gnashing machinery.
Forced - When your turn begins, if your location is fully flooded, you struggle for air: When your turn ends, if you did not enter a partially flooded or unflooded location during your turn, or decrease your location's flood level, take 5 direct damage.

↶ Flip Side

As you begin to make sense of the ever-shifting complex of maze-like corridors and chambers, a crack appears in one wall. The crack grows wider as two massive clawed hands push a hidden door open. A familiar imposing frame emerges from the darkness, glowering at you. Your tireless pursuer is here yet again.
Spawn the set-aside The Inescapable enemy at the lead investigator's location. Choose an investigator at that location to test J (4). If they succeed, disengage The Inescapable from each investigator and exhaust it. Shuffle each copy of the set-aside Still Behind You treachery and 1 random set-aside Star Spawn enemy, along with the encounter deck and discard pile, into the encounter deck.
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Bowels of the City

密謀 1L 3
The oppressive darkness is filled with the sound of crushing, gnashing machinery.
Forced - When your turn begins, if your location is fully flooded, you struggle for air: When your turn ends, if you did not enter a partially flooded or unflooded location during your turn, or decrease your location's flood level, take 5 direct damage.

背面資訊

As you begin to make sense of the ever-shifting complex of maze-like corridors and chambers, a crack appears in one wall. The crack grows wider as two massive clawed hands push a hidden door open. A familiar imposing frame emerges from the darkness, glowering at you. Your tireless pursuer is here yet again.
Spawn the set-aside The Inescapable enemy at the lead investigator's location. Choose an investigator at that location to test J (4). If they succeed, disengage The Inescapable from each investigator and exhaust it. Shuffle each copy of the set-aside Still Behind You treachery and 1 random set-aside Star Spawn enemy, along with the encounter deck and discard pile, into the encounter deck.

Devil in the Machine

Agenda 2L 5
This thing won't stop unless you find a way to put it down for good.
The Inescapable gets +1 R health. When The Inescapable moves via its hunter keyword, each location is considered to be connected to each adjacent location. Forced - When your turn begins, if your location is fully flooded, you struggle for air: When your turn ends, if you did not enter a partially flooded or unflooded location during your turn, or decrease your location's flood level, take 5 direct damage.

↶ Flip Side

The incessant cacophony makes it difficult to hear anything, even the sound of your pursuer's footfalls. He could be lurking around any corner. It is only a matter of time before you are found.
Search all in- and out-of-play areas for each copy of the Still Behind You treachery. Shuffle these cards, the set-aside Star Spawn enemy, and the encounter discard pile, into the encounter deck. Move each unengaged Persistent Construct enemy in play to the Moving Platform, exhausted and unengaged. If The Inescapable is in play, heal 1 R damage from it and move it once toward the nearest investigator. Each location is considered to be connected to each adjacent location during this movement.
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Devil in the Machine

密謀 2L 5
This thing won't stop unless you find a way to put it down for good.
The Inescapable gets +1 R health. When The Inescapable moves via its hunter keyword, each location is considered to be connected to each adjacent location. Forced - When your turn begins, if your location is fully flooded, you struggle for air: When your turn ends, if you did not enter a partially flooded or unflooded location during your turn, or decrease your location's flood level, take 5 direct damage.

背面資訊

The incessant cacophony makes it difficult to hear anything, even the sound of your pursuer's footfalls. He could be lurking around any corner. It is only a matter of time before you are found.
Search all in- and out-of-play areas for each copy of the Still Behind You treachery. Shuffle these cards, the set-aside Star Spawn enemy, and the encounter discard pile, into the encounter deck. Move each unengaged Persistent Construct enemy in play to the Moving Platform, exhausted and unengaged. If The Inescapable is in play, heal 1 R damage from it and move it once toward the nearest investigator. Each location is considered to be connected to each adjacent location during this movement.

Ever-Shifting Walls

Agenda 3L 8
With great effort and no small amount of luck, you may still be able to escape.
The Inescapable gets +2 R health. When The Inescapable moves via its hunter keyword, each location is considered to be connected to each adjacent location. Forced - When your turn begins, if your location is fully flooded, you struggle for air: When your turn ends, if you did not enter a partially flooded or unflooded location during your turn, or decrease your location's flood level, take 5 direct damage.

↶ Flip Side

You find yourself trapped in a small cubic room. Dark water pours out of ancient sluices, rising to your waist, then chest, then neck. Your very bones seem to vibrate with the unceasing thrum of the heart of the city. Pushing panic aside, you press glowing nodes and panels in a futile attempt to drain the chamber, but to no result. Gulping a few last breaths, you dive down, searching for any way out. You just barely squeeze through a massive sluice, struggling against the current. At long last, you tumble out into a deep reservoir filled with icy black water. Below you, the silhouettes of star spawn swim slowly, inexorably toward you. They move without haste, for they know that there is no rush: you have no escape.
Each surviving investigator who has not resigned is defeated and suffers 1 physical trauma.
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Ever-Shifting Walls

密謀 3L 8
With great effort and no small amount of luck, you may still be able to escape.
The Inescapable gets +2 R health. When The Inescapable moves via its hunter keyword, each location is considered to be connected to each adjacent location. Forced - When your turn begins, if your location is fully flooded, you struggle for air: When your turn ends, if you did not enter a partially flooded or unflooded location during your turn, or decrease your location's flood level, take 5 direct damage.

背面資訊

You find yourself trapped in a small cubic room. Dark water pours out of ancient sluices, rising to your waist, then chest, then neck. Your very bones seem to vibrate with the unceasing thrum of the heart of the city. Pushing panic aside, you press glowing nodes and panels in a futile attempt to drain the chamber, but to no result. Gulping a few last breaths, you dive down, searching for any way out. You just barely squeeze through a massive sluice, struggling against the current. At long last, you tumble out into a deep reservoir filled with icy black water. Below you, the silhouettes of star spawn swim slowly, inexorably toward you. They move without haste, for they know that there is no rush: you have no escape.
Each surviving investigator who has not resigned is defeated and suffers 1 physical trauma.

Careful Navigation

Act 1
The machinery that serves as the beating heart of R'lyeh is alien in design, but not inscrutable. Thanks to all you've learned up to this point, you may be able to find your way through.
U After the investigators have translated any 3 of the following glyphs ([tdc_rune_l], [tdc_rune_m], [tdc_rune_n], [tdc_rune_p], [tdc_rune_o]): Reveal the Sealed Chamber location. (Hint: Each of these glyphs are found in this scenario.). Objective - When the round ends, if an investigator controls the Tidal Tablet story asset, advance.

↶ Flip Side

With an undeniable sense of triumph, you pry the tablet from its resting place in the center of the chamber. It pulses in your hands in time to the thrumming machinery, sending ripples through the shallow water at your feet. Small tendrils of water snake upward to hang, suspended, around you. You wave the tablet once and watch the water on the floor rise and crash against the right wall of the chamber. Satisfied with your find, you prepare to leave. However, you wonder if there are any other mysteries you have yet to uncover at the very heart of R'lyeh...
Increase the flood level of each location that can have its flood level increased. Place clues on each revealed Vault location without victory X up to its clue threshold.
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Careful Navigation

推進 1
The machinery that serves as the beating heart of R'lyeh is alien in design, but not inscrutable. Thanks to all you've learned up to this point, you may be able to find your way through.
U After the investigators have translated any 3 of the following glyphs ([tdc_rune_l], [tdc_rune_m], [tdc_rune_n], [tdc_rune_p], [tdc_rune_o]): Reveal the Sealed Chamber location. (Hint: Each of these glyphs are found in this scenario.). Objective - When the round ends, if an investigator controls the Tidal Tablet story asset, advance.

背面資訊

With an undeniable sense of triumph, you pry the tablet from its resting place in the center of the chamber. It pulses in your hands in time to the thrumming machinery, sending ripples through the shallow water at your feet. Small tendrils of water snake upward to hang, suspended, around you. You wave the tablet once and watch the water on the floor rise and crash against the right wall of the chamber. Satisfied with your find, you prepare to leave. However, you wonder if there are any other mysteries you have yet to uncover at the very heart of R'lyeh...
Increase the flood level of each location that can have its flood level increased. Place clues on each revealed Vault location without victory X up to its clue threshold.

Back Through the Machine

Act 2
There is only one way in and one way out of the ancient vault, but your route back is fraught with danger. Frothing water continues to pour in, carried by the great waterworks from the rest of the city.
Objective - If each surviving investigator has resigned, advance.

↶ Flip Side

At long last, you reach the exit. After a short climb, you return to the towering precipice overlooking the ancient vault. There, you are surprised to find the other half of the expedition camped on the overlook, staring down at the churning machinery and turgid waters. Rather than press on, you and the others resolve to rest and share your findings as a group.
Check your Campaign log. - If the expedition headed west, (→R1) (page 27). - If the expedition headed east, (→R2) (page 27).
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Back Through the Machine

推進 2
There is only one way in and one way out of the ancient vault, but your route back is fraught with danger. Frothing water continues to pour in, carried by the great waterworks from the rest of the city.
Objective - If each surviving investigator has resigned, advance.

背面資訊

At long last, you reach the exit. After a short climb, you return to the towering precipice overlooking the ancient vault. There, you are surprised to find the other half of the expedition camped on the overlook, staring down at the churning machinery and turgid waters. Rather than press on, you and the others resolve to rest and share your findings as a group.
Check your Campaign log. - If the expedition headed west, (→R1) (page 27). - If the expedition headed east, (→R2) (page 27).