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劇本流:The Western WallThe Western Wall

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The Western Wall

Scenario
Easy / Standard L: -X. X is your location's level. M: -3. If you fail and your location is fully flooded, take 1 damage. N: -3. If you fail, increase the flood level of your location. O: -3 (-5 instead if your location is fully flooded).

↶ Flip Side

Hard / Expert L: -X. X is 2 more than your location's level. M: -5. If your location is fully flooded, take 1 damage. N: -5. Increase the flood level of your location, if able. O: -5 (If your location is fully flooded, you automatically fail instead).
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The Western Wall

劇本
Easy / Standard L: -X. X is your location's level. M: -3. If you fail and your location is fully flooded, take 1 damage. N: -3. If you fail, increase the flood level of your location. O: -3 (-5 instead if your location is fully flooded).

背面資訊

Hard / Expert L: -X. X is 2 more than your location's level. M: -5. If your location is fully flooded, take 1 damage. N: -5. Increase the flood level of your location, if able. O: -5 (If your location is fully flooded, you automatically fail instead).

Flooded Paths

Agenda 1L 13
You can navigate a path through the crumbling ruins via small pockets of air.
Each location is connected to each other location on the rows above and below it. Forced - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location or decrease the flood level of your current location, take 5 direct damage.

↶ Flip Side

One wrong step sends you careening away from the ruined wall. As you look out into the abyssal darkness of the ocean depths, you have the illusion of drifting in the vastness of space. It is utterly serene. A sharp tug pulls your attention away: your line is caught on a falling chunk of foundation. Another sharp tug follows. You are drawn back to safety, but not without a heavy bruise and some wounded pride.
Each surviving investigator is defeated and suffers 1 mental trauma.
🔗 ArkhamDB

Flooded Paths

密謀 1L 13
You can navigate a path through the crumbling ruins via small pockets of air.
Each location is connected to each other location on the rows above and below it. Forced - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location or decrease the flood level of your current location, take 5 direct damage.

背面資訊

One wrong step sends you careening away from the ruined wall. As you look out into the abyssal darkness of the ocean depths, you have the illusion of drifting in the vastness of space. It is utterly serene. A sharp tug pulls your attention away: your line is caught on a falling chunk of foundation. Another sharp tug follows. You are drawn back to safety, but not without a heavy bruise and some wounded pride.
Each surviving investigator is defeated and suffers 1 mental trauma.

Descend into the Abyss

Act 1
A softly pulsing light at the base of the ancient foundations beckons you to the sea floor. You must proceed carefully.
[fast] Spend 1 R clues, as a group: Decrease your location's flood level. Objective – Make your way to the sea floor! If each surviving investigator is at Obsidian Foundations, you may advance.

↶ Flip Side

Andy Van Nortwick is the last to tumble into the ring of black columns at the base of the city. He looks out in awe at a shimmering energy field in the center of the underwater plaza. The field ripples around the columns like a persistent bubble, creating a pocket of breathable air. A long meandering tunnel winds from your position to the entrance of the underwater dome. You have reached the sea floor at last.
(→R1) (page 15).
🔗 ArkhamDB

Descend into the Abyss

推進 1
A softly pulsing light at the base of the ancient foundations beckons you to the sea floor. You must proceed carefully.
[fast] Spend 1 R clues, as a group: Decrease your location's flood level. Objective – Make your way to the sea floor! If each surviving investigator is at Obsidian Foundations, you may advance.

背面資訊

Andy Van Nortwick is the last to tumble into the ring of black columns at the base of the city. He looks out in awe at a shimmering energy field in the center of the underwater plaza. The field ripples around the columns like a persistent bubble, creating a pocket of breathable air. A long meandering tunnel winds from your position to the entrance of the underwater dome. You have reached the sea floor at last.
(→R1) (page 15).

Ascend the Wall

Act 1
It is a steep climb up the crumbling wall, but if you step carefully, you should reach the surface in one piece.
[fast] Spend 1 R clues, as a group: Decrease your location's flood level. Objective – Make your way to the surface! If each surviving investigator is at Western Wall, you may advance.

↶ Flip Side

Ruby helps you up the slick black rocks to stand on the edge of what was once an ancient walkway. R'lyeh has risen noticeably since you arrived: the sunken western wall tower precariously over the turgid waters like an ancient citadel. The bay where you first made camp has receded as well. Not far off, you can see the Cassandra bob on the black waves. It won't be a long trek back to where you made landfall.
(→R2) (page 15).
🔗 ArkhamDB

Ascend the Wall

推進 1
It is a steep climb up the crumbling wall, but if you step carefully, you should reach the surface in one piece.
[fast] Spend 1 R clues, as a group: Decrease your location's flood level. Objective – Make your way to the surface! If each surviving investigator is at Western Wall, you may advance.

背面資訊

Ruby helps you up the slick black rocks to stand on the edge of what was once an ancient walkway. R'lyeh has risen noticeably since you arrived: the sunken western wall tower precariously over the turgid waters like an ancient citadel. The bay where you first made camp has receded as well. Not far off, you can see the Cassandra bob on the black waves. It won't be a long trek back to where you made landfall.
(→R2) (page 15).