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劇本流:埃茲特里的覆滅The Doom of Eztli

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The Doom of Eztli

Scenario
Easy / Standard L: -1 (-3 instead if there is doom on your location). M N: -X. X is the number of locations with doom on them. O: Reveal another chaos token. If you fail, place 1 doom on your location.

↶ Flip Side

Hard / Expert L: -2 (-4 instead if there is doom on your location). M N: -X. X is the total amount of doom on locations in play. O: Reveal another chaos token. Place 1 doom on your location.
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埃茲特里的覆滅

劇本
簡單 / 普通 L:-1 (如果你所在地點有毀滅標記,改為-3)。 M N:-X。其中X為帶有毀滅標記的地點數。 O:再抽一個混亂標記。如果你失敗,將1個毀滅標記放到你所在地點。

背面資訊

困難 / 專家 L:-2 (如果你所在地點有毀滅標記,改為-4)。 M N:-X。其中X為場上的地點帶有的毀滅標記總數。 O:再抽一個混亂標記。將1個毀滅標記放到你所在地點。

Something Stirs…

Agenda 1L 6
Despite Ichtaca's warnings, you've entered the ruins of the temple in search of ancient knowledge and artifacts.
*This agenda gets +1 R doom threshold. Forced - When this agenda advances: Do not remove doom from each location in play.

↶ Flip Side

Just then, a sound thrums in the walls of the temple, a dull humming similar to that of a generator. Grooves in the walls and the ceiling flicker and start to glow. It is as though the temple is alive, and it senses your presence. The strange statues and carvings you've seen, coupled with the dim glow and the power coursing through the walls, makes it clear that this temple isn't Aztec in origin. In fact, it appears to be from an even older, more ancient civilization altogether. You feel as though you are an intruder in a world you cannot begin to understand. Confirming your worst fears, a loud hiss and rattling echoes throughout the temple. Whatever you just woke up, it's not happy to see you.
Spawn the set-aside Harbinger of Valusia at the location with the most doom.
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暗起波瀾

密謀 1L 6
你不顧伊塔卡的警告,進入神廟遺跡尋求古代知識和遺物。
*本密謀的毀滅目標值+1R強制 - 在本密謀推進時:不要從場上任何地點移除毀滅標記。

背面資訊

就在那時,一陣聲音在神廟的牆上擊打迴盪,像是發電機一般的沉悶嗡嗡聲。牆壁和天花板上的凹槽一閃一閃,開始發光。神廟彷彿有著生命,能夠感知你的存在。你眼前的古怪雕像和雕刻,加上黯淡的光芒和牆壁流通的能量,都清楚地顯示出這座神廟的起源不是阿茲特克。實際上,它似乎源自更遙遠、更古老的文明。你感覺自己就像是闖入了一個無法理解的世界中。你最壞的預想應驗了,一聲響亮的嘶嘶聲響起,在整座神廟激起了咯咯作響的回聲。不管你吵醒的是何方神聖,它並不樂於見到你。
將放在一邊的瓦盧西亞的預示者生成在場上毀滅標記最多的地點。

The Temple Warden

Agenda 2L 12
The serpent creature emerges from the shadows with terrifying speed. It is bedecked in ornate gold feathers, and it wields a golden spear, the blade tip unravaged by time. The rattle at the end of the creature's tail produces a tremendous noise as the creature hunts you throughout the ruins.
*This agenda gets +1 R doom threshold.

↶ Flip Side

The ruins groan and shake with anger. You are not wanted here. The walls and ceiling shift erratically, blocking off corridors and attempting to prevent your escape. Grooves in the stone are now glowing a vibrant red hue. A sinister hiss follows you throughout the temple. The realization dawns on you that you are not making it out of this place alive…
Each investigator who has not resigned is defeated.
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神廟看守者

密謀 2L 12
蛇形生物以驚人的高速從陰影中竄出,向你襲來。它身上帶有鍍金羽毛的裝飾,裝備著一根金製長矛,鋒利的刃尖並未被時間所磨損。當它在遺跡裡追捕你時,它的尾巴引起了巨大的噪聲。
*本密謀的毀滅目標值+1R

背面資訊

這座遺跡飽含著怒火呻吟、晃動。你在這兒不受歡迎。牆壁和天花板無規律地變換,將通道緊緊封鎖,想要阻止你逃跑。石塊上的凹槽現在發出了振動的紅光。一陣惡毒的嘶嘶聲在神廟裡緊跟著你。你逐漸意識到,你沒法活著逃出這個地方……
未撤退的所有調查員被擊敗。

Into the Ruins

Act 1 3
After your hellish journey through the jungle, the quiet solitude of the temple ruins sows paranoia in your mind. Serpent eyes glare at you from the darkness. Every drop of water and fallen pebble causes you to whirl about in search of danger… But the real danger is yet to come.
T: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.

↶ Flip Side

The ruins are far more vast than even Alejandro had anticipated. Carvings in the walls and hieroglyphs etched into stone altars suggest the existence of a central chamber underground. Perhaps a hidden passageway will show you the way to this chamber - the very heart of the temple ruins.
Shuffle the set-aside Chamber of Time location into the exploration deck.
As you pass the strange glyphs in the walls, the ruins groan and creak in protest, and the carvings glow ominously. Years of deterioration have faded the pattern of these glyphs, and the surrounding stones seep with a venomous pus. If only you had some way to restore these glyphs…
Check your supplies. If any investigator has chalk, remove this act from the game. Otherwise, place this act in the victory display. It gains Vengeance 1.
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進入遺跡

推進 1 3
當你在叢林經歷了地獄般的旅程後,神廟遺跡的寂靜與隔絕在你心裡埋下了妄想症的種子。蛇群的眼睛從黑暗中緊盯著你。每一滴水和每一顆掉落的鵝卵石都會擾亂你的思緒,讓你四下回望,尋找是不是哪裡會有危險……但真正危險的還在後頭。
T探索。抽取探索牌堆頂上的1張卡牌。如果該卡牌是一個連接地點,放置入場並移動到該地點。

背面資訊

遺跡遠比亞歷山卓預想的更為寬闊。牆壁上的紋飾和刻在石台上的象形文字顯示,地下存在一個中央石室。可能有秘密通道能夠到那個石室去——這座神廟遺跡的中心地帶。
將放在一邊的時間石室地點洗入探索牌堆。
當你經過帶有古怪雕文的牆壁時,遺跡發出嘎吱嘎吱的聲音,以示反抗,雕刻也開始發光,預示不吉。這些雕文在多年的侵蝕之下圖形已漸漸消退,周圍的石塊滲出了濃稠的黏液。如果你有某些方法能夠保存這些雕文……
查看你的補給品。如果有任何調查員帶有粉筆,將本場景移出遊戲。否則,將本場景放入勝利牌區。本場景獲得復仇1

Magic and Science

Act 2 2
Whatever is inside this central chamber must be very important; much care was taken to obscure its location.
T: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it. Objective - Only investigators in the Chamber of Time may spend the requisite number of clues, as a group, to advance.

↶ Flip Side

The relic hums with power and throbs in your hands. Energy from the device seeps into the corridors of the ruins, and the structure of the temple shifts.
Choose an investigator in the Chamber of Time to take control of the Relic of Ages. Move the placement of each location to form a straight line, with the Chamber of Time on the left and the Entryway on the right. Each other location is placed from left to right in between these two locations, in order of how much doom is on them, from lowest to highest (in the event of a tie, you may decide the order). Until the end of the scenario, ignore all location connections. Instead, each location is connected to each location to its left and right.
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科學與魔法

推進 2 2
不論中央石室裡有什麼,那必定至關緊要;它的所在被人精心掩蓋。
T探索。抽取探索牌堆頂上的1張卡牌。如果該卡牌是一個連接地點,放置入場並移動到該地點。 目標 - 只有在時間石室的調查員能夠以團隊為單位,花費所需數量的線索來推進場景。

背面資訊

這件遺物在你手中搏動著,它內部的能量發出嗡嗡的低鳴。從這件設備中漏出的能量流進了遺跡內的廊道中,神廟的構造驟然生變。
選擇位於時間石室的一位調查員來控制古代遺物。 將所有地點的擺放位置移動,擺成一條直線,時間石室在最左端,遺跡入口在最右端。其他所有地點從左到右擺放在這兩個地點之間,按照每個地點上的毀滅標記數從低到高進行排序(如果有多個地點的毀滅標記數相等,可以自行決定順序)。 在冒險結束之前,忽略所有地點之間的連接,改為每個地點與自己左邊和右邊的地點相互連接。

Escape the Ruins

Act 3
The ruins are shuddering with a tremendous power. You fear that the structure may collapse if this keeps up. You have to escape with the relic!
While there are 3 or more vengeance points in the victory display, each Serpent enemy gets +1 evade. Objective - If each undefeated investigator has resigned, advance.

↶ Flip Side

As soon as you cross the threshold of the entryway, something inside the temple begins to change…
If an investigator resigned with the Relic of Ages under his or her control:
The floor of the temple stops shaking, and the dull humming in the walls goes quiet. Without the relic in its chamber, the ruins appear to be sleeping once more. You still have no idea what the object is or what its purpose may be, but you dare not tarry any longer to find out.
(→R1)
Otherwise:
For a moment, the temple continues to shudder, the architecture twisting and contorting strangely. Pleased that it is once again whole, the temple then returns to its dormant state.
(→R3)
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逃出遺跡

推進 3
這座遺跡伴隨著猛烈的力量震動不已。你害怕要是繼續震動下去,建築的結構會塌落。你得帶著遺物逃出這座遺跡!
只要勝利牌區內有3點或更多的復仇點數,每個蛇族敵人+1躲避。 目標 - 如果所有未被擊敗的調查員均已撤退,推進場景。

背面資訊

當你跨過遺跡入口的門檻時,在神廟裡的某些事物開始改變……
如果控制著古代遺物支援卡的一位調查員撤退:
神廟的地面停止震動,牆壁沉悶的嗡嗡聲也停了下來。遺物離開原來的石室後,遺跡似乎再次陷入了沉睡。你還是不知道這到底是什麼東西,也不知道它的用途可能是什麼,但你不敢繼續在此逗留,沒工夫搞明白這一切。
(→結局1)
否則:
片刻後,神廟繼續劇烈地晃動,建築的結構開始異常地旋轉、扭曲。令人心安的是,神廟的整個結構再次組合在一起,然後再次陷入沉睡。
(→結局3)