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劇本流:幽嘶深淵The Depths of Yoth

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The Depths of Yoth

Scenario
Easy / Standard L: -X. X is the current depth level. M: Reveal another token. If you fail, each Serpent enemy at your location or a connecting location heals 2 damage. N: Reveal another token. If you fail, place 1 clue on your location (from the token pool). O: -2. If there are 3 or more vengeance points in the victory display, you automatically fail this test, instead.

↶ Flip Side

Hard / Expert L: -X. X is the current depth level. If you fail, take 1 horror. M: Reveal another token. If you fail, each Serpent enemy at your location or a connecting location heals 2 damage. N: Reveal another token. If you fail, place 1 clue on your location (from the token pool). O: -4. If there are 3 or more vengeance points in the victory display, you automatically fail this test, instead.
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幽嘶深淵

劇本
簡單 / 普通 L:-X。其中X為當前深度等級。 M:再抽一個標記。如果你失敗,在你所在地點或連接地點的每個蛇族敵人治癒2點傷害。 N:再抽一個標記。如果你失敗,在你所在地點放置1個線索(從供應堆拿取)O:-2。如果勝利牌區內有3點或更多的復仇點數時,改為你本次檢定自動失敗。

背面資訊

困難 / 專家 L:-X。其中X為當前深度等級。如果你失敗,受到1點恐懼。 M:再抽一個標記。如果你失敗,在你所在地點或連接地點的每個蛇族敵人治癒2點傷害。 N:再抽一個標記。如果你失敗,在你所在地點放置1個線索(從供應堆拿取)O:-4。如果勝利牌區內有3點或更多的復仇點數時,改為你本次檢定自動失敗。

The Descent Begins

Agenda 1L 3
Slowly and cautiously, you begin your descent into the red-litten caverns of Yoth. It is quiet, and only the crumbling of stone and your echoing footfalls can be heard in the tunnels surrounding you.

↶ Flip Side

The serpents' ruins are ancient, decrepit, and devoid of life. Nearly all of their structures have collapsed, but evidence of their great cities remains, along with statues and idols of their gods. This realm must have been abandoned long ago.
Find the enemy that is in pursuit with the highest evade value, and spawn it in the location where the investigators began at this depth level.
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開始下降

密謀 1L 3
你緩慢而謹慎地開始下降,進入名為幽嘶的閃著紅光的洞穴。洞穴裡很安靜,在你周圍的隧道裡,只聽得見石塊剝落和你迴盪著的腳步聲。

背面資訊

蛇族的遺跡陳舊破敗,全無生機。這裡所有的建築幾乎都倒塌了,只剩它們最大的幾座城市連同雕像和它們的神像留存下來。這個領域定是在很久之前就遭到遺棄。
找出躲避值最高且處於追擊中的敵人,將它生成在本深度等級開始時調查員所在的地點上。

Horrific Descent

Agenda 2L 3
Hisses begin to emanate from the tunnels all around you. Snake eyes glare at you from the dark as you attempt to avoid encountering the creatures that remain in this realm. You weave in and out of narrow tunnels and hide behind broken‑down walls and crumbling pillars.

↶ Flip Side

You pass through a cracked earthen clearing that once might have been a plaza. Standing half-collapsed in the center of the plaza are the remains of a stone fountain, dry as a bone. At the very bottom of the fountain's basin is a glob of black syrupy ooze.
Find the enemy that is in pursuit with the highest evade value, and spawn it at the location where the investigators began at this depth level. Check your supplies. If an investigator has a canteen, that investigator must decide: - This could be useful. Remember that you have "collected a strange liquid." - I'm not going anywhere near that.You suffer no ill effects.
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恐懼漸生

密謀 2L 3
你周圍的各條隧道內滲出嘶嘶的叫聲。你試圖避開在這片領域留存的怪物時,一雙雙蛇目從黑暗中緊盯著你。你在一條條狹窄的隧道裡來回穿行,借助垮塌的牆壁和剝落破敗的石柱藏匿行蹤。

背面資訊

你經過一片帶有裂縫的泥地,這裡曾經可能是廣場。在這廣場中央,佇立著坍塌了一半的石製噴泉,如今已乾涸得只剩骨架。在噴泉池最底部是一團糖漿似的黑色液體。
找出躲避值最高且處於追擊中的敵人,將它生成在本深度等級開始時調查員所在的地點上。 查看你們的補給品。如果有調查員帶有水壺,該調查員必須決定: - 這可能有用。請記住你"收集了一種奇怪的液體"。 - 我不會靠近它半步。你未受負面效果。

Endless Caverns

Agenda 3L 4
You are convinced of it now: these caverns are without end. They must span the entirety of the subterranean layer of the Earth. Will you ever reach the Nexus? Will you ever make it home?

↶ Flip Side

The path ahead is blocked by a sheer rock cliff. You start to search for a way around when suddenly, hisses and shrieks emerge from behind you, and the area is bathed in orange fire-light. The serpents are coming - one of you must climb to safety and pull the others up!
Find the enemy that is in pursuit with the highest evade value, and spawn it at the location where the investigators began at this depth level. The lead investigator chooses one investigator to be the group's scout. That investigator checks his or her supplies. If the scout has rope, he or she is able to climb up with ease, and the investigators suffer no ill effects. If the scout does not have rope, he or she must test I or J (5). If the performing investigator fails, he or she makes it to the top but suffers 1 physical trauma from the exhaustion of the climb.
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無盡洞窟

密謀 3L 4
你們現在確定了一點:這些洞穴是走不到頭的。它們準是橫跨了整個地球的地下層。你們還能到達聯結點嗎?還能回家嗎?

背面資訊

面前的道路被陡峭的石崖所阻擋。你們開始在四周尋找出路,就在此時,你們身後突然傳來嘶嘶聲和驚恐的叫聲,整片地區沐浴在橙色的火光之中。蛇族緊隨其後——你們之中的一人必須安全爬上石崖,再把其他人拉上去!
找出躲避值最高且處於追擊中的敵人,將它生成在本深度等級開始時調查員所在的地點上。 調查員隊長選擇一位調查員擔任隊伍的偵查員。然後,該調查員查看自己的補給品。 如果偵查員有繩索,則他可以輕鬆爬上石崖,調查員未受負面效果。 如果偵查員沒有繩索,則他必須檢定IJ(5)。如果執行檢定的調查員失敗,他成功爬上石崖,但在攀爬過程中耗盡氣力,他受到1點肉體創傷。

City of Blood

Agenda 4L 4
The caverns are no longer quiet. The angry cries and rattling of serpent creatures is all around you now, urging you onward. The cavern’s unnatural red glow becomes more intense. In this red light, the cities of Yoth take on another guise - no longer a source of hidden knowledge, but a place of animosity that resents your mere presence.

↶ Flip Side

The shrill noise of hundreds of snake rattles suddenly erupts throughout the cavern. You have crossed into territory that humanity was never meant to enter. The earsplitting alarm pierces your eardrums and causes your ears to bleed. Your senses are overwhelmed, and you cover your ears in vain. You cannot hear your own thoughts. Finally the warning ends, and you are left with the uncontrollable urge to flee. However, you know that if you fled now, your actions would endanger all of humanity. Bravely - or perhaps foolishly - you press onward.
If the Harbinger of Valusia is set aside, move it to the pursuit area. Find the enemy that is in pursuit with the highest evade value, and spawn it at the location where the investigators began at this depth level.
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血色城市

密謀 4L 4
洞穴不再寂靜無聲。蛇人憤怒的叫聲和響動近在咫尺,催促你趕緊往前逃。洞穴那異常的紅光變得愈發強烈。在紅光之中,幽嘶的數城披上了另一種偽裝——不再扮作隱藏著知識的寶庫,而是化身憎惡之地,憎恨你存在於此。

背面資訊

突然間數百條蛇發出了刺耳響聲,響徹整個洞穴。你們已經進入了人類從來無意進入的領域。震耳欲聾的警報聲穿刺著你們的耳膜,使你們耳朵流出鮮血。你們的一切感官都被淹沒,徒勞地捂住耳朵。你們聽不見自己的所思所想。警報聲終於結束,你們不由自主地想要逃離此地。但是,你們知道如果現在離開,你們的舉動會使全人類陷入險境。你們勇敢地,或者說愚蠢地繼續前行。
如果瓦盧西亞的預示者被放在一邊,將它移動到追擊區域。 找出躲避值最高且處於追擊中的敵人,將它生成在本深度等級開始時調查員所在的地點上。

Fury That Shakes the Earth

Agenda 5L 5
The serpents have stirred up something much larger and more deadly than anything you have faced on this journey. Pale, sweaty, and terrified, you scurry for an exit - any exit.
Forced - After the third doom is placed on this agenda: Find the enemy that is in pursuit with the highest evade value, and spawn it at the location where the investigators began at this depth level.

↶ Flip Side

Find the enemy that is in pursuit with the highest evade value, and spawn it at the location where the investigators began at this depth level.
If Yig is set aside:
The ground shakes with each of the massive creature's steps. He crushes the stone beneath his mighty feet, tearing through walls with his clawed, scaly hands. He sets his hateful eyes on you, unhinging his jaw in a cruel display of hunger.
Spawn Yig in the location where the investigators began at this depth level.
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撼地之怒

密謀 5L 5
蛇族已經在醞釀更為龐大、危險的陰謀,遠遠超過你本次旅程所面對的一切。你臉色慘白、汗流浹背、驚恐莫名,急忙想要從出口離開,隨便哪個出口都行。
強制 - 在本密謀上放置了第3個毀滅標記後:找出躲避值最高且處於追擊中的敵人,將它生成在本深度等級開始時調查員所在的地點上。

背面資訊

找出躲避值最高且處於追擊中的敵人,將它生成在本深度等級開始時調查員所在的地點上。
如果伊格被放在一邊:
地面伴隨著這頭龐大生物的每一個腳步而震動搖晃。他有力的腳掌踩裂腳下每方石塊,用長滿鱗片、帶有指甲的雙手撕開牆壁。他對你投來憎恨的目光,殘忍地露出飢餓的神情,下頷大張。
將伊格生成在本深度等級開始時調查員所在的地點上。

The Red Depths

Agenda 6L 5
The deeper your descent, the brighter and more pervasive the red glow of the caverns becomes. If you didn’t know any better, you would think you were descending into the very depths of hell itself.
Forced - After any amount of doom is placed on this agenda: Find the enemy that is in pursuit with the highest evade value, and spawn it at the location where the investigators began at this depth level.

↶ Flip Side

Nothing can stop the denizens of Yoth. They emerge from hidden places all around you, hissing their foul curses. The caves are plunged into chaos as the serpents close in.
Find the enemy that is in pursuit with the highest evade value, and spawn it in the location where the investigators began at this depth level. Until the end of the scenario, the current agenda gains: "Forced - After any amount of doom is placed on the current agenda: Find the enemy that is in pursuit with the highest evade value, and spawn it in the location where the investigators began at this depth level." Place this card in the pursuit area with this side faceup, as a reminder.
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赤紅深淵

密謀 6L 5
隨著你們下降得愈發深入,洞穴的那抹紅光也變得更加明亮、照耀的範圍也更大。如果不是有所了解,你們會以為自己將要落到地獄的最深處。
強制 - 在有毀滅標記被放置到當前密謀上後:找出躲避值最高且處於追擊中的敵人,將它生成在本深度等級開始時調查員所在的地點上。

背面資訊

沒人能夠阻止幽嘶的住民。它們從你四面八方的隱密處現身,嘶嘶地發出粗鄙的詛咒。隨著蛇群逼近,洞穴內陷入混亂。
找出躲避值最高且處於追擊中的敵人,將它生成在本深度等級開始時調查員所在的地點上。 在本場冒險結束之前,當前密謀獲得:"強制 - 在有毀滅標記被放置到當前密謀上後:找出躲避值最高且處於追擊中的敵人,將它生成在本深度等級開始時調查員所在的地點上。" 將本卡牌放進追擊區域,以本面朝上放置,作為提醒。

VENGEANCE

Agenda 7
You never should have come here.
Forced - At the end of the 'check doom threshold' step of the mythos phase: The investigators must draw 1 additional encounter card for each doom in play, in player order. Objective - If each investigator is defeated, advance this agenda.

↶ Flip Side

The serpents chase you relentlessly through the tunnels and ruined cities of Yoth, giving you no quarter, no rest, no chance of escape. You cannot hope to hide from their uncanny senses, nor can you run for much longer. Desperate for any way to elude them - any way at all - you run to a nearby chasm. A lone narrow bridge spans the pit. Underneath is a bottomless black abyss that devours the red light of Yoth.
(→R1)
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復仇

密謀 7
你們不該來到這裡。
強制 - 當神話階段"檢查毀滅標記目標值"步驟結束時:場上每有1個毀滅標記,調查員按照玩家順序抽取額外1張遭遇卡。 目標 - 如果所有調查員被擊敗,推進本密謀。

背面資訊

蛇群穿過隧道和被摧毀的幽嘶城市,無情地追趕著你們,使你們無處容身,無暇歇息,沒有機會逃脫。你們不能指望躲過它們特異的感官,也不能一直逃下去。你們渴望著找到辦法躲開它們——什麼辦法都行,於是你們逃向一個最近的裂口。這個裂口裡面有著一座孤零零的狹窄小橋。在橋下方是漆黑的無底深淵,吞噬了幽嘶的紅光。
(→結局1)

Journey to the Nexus

Act 1 3
Doubt and horror grew upon me as I wound still farther down the seemingly endless staircase. Would the thing never stop?- H. P. Lovecraft and Zealia Bishop, The Mound
T If there are no clues on your location: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it. Objective - At the end of the round, if investigators at Steps of Yoth possess the requisite number of clues, they may advance. (Beware - any investigator who is not at Steps of Yoth will be defeated.)

↶ Flip Side

Add 1 resource to the current depth level. If the current depth level is 5+ and you are playing in Campaign Mode, go to (→R2). Otherwise, perform the following: - Each investigator who is not at Steps of Yoth is left behind and is defeated. Each surviving investigator loses each of his or her clues. - Move each enemy in play to the pursuit area. - Remove all doom from locations in play. Set each location in play and in the exploration deck aside, out of play. Investigators are not defeated during this process. - Draw a random set-aside location other than Steps of Yoth, put it into play, and place each surviving investigator at that location. - Create a new exploration deck consisting of Steps of Yoth and 4 other random set-aside locations. Shuffle the exploration deck. - Flip this act back over. Journey as deep as you can…
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前往聯結點

推進 1 3
在我將要繼續走下這條似乎看不見盡頭的樓梯時,困惑與恐懼縈繞在我心中。這是否會沒有盡頭? H. P. 洛夫克拉夫特和齊莉婭·畢曉普,《丘》
T如果你所在地點沒有線索:探索。抽取探索牌堆頂上的1張卡牌。如果該卡牌是一個連接地點,放置入場並移動到該地點。 目標 - 當一輪結束時,如果位於幽嘶的階梯的多位調查員共有所需數量的線索,他們可以推進場景。(注意:不位於幽嘶的階梯的所有調查員將被擊敗。)

背面資訊

增加1資源到當前深度等級。如果當前深度等級為5或以上,且你以劇本模式進行遊戲,進入(→結局2)。 否則,按照以下步驟執行: - 不位於幽嘶的階梯的每位調查員被遺棄且被擊敗。每位倖存的調查員失去自己的所有線索。 - 將場上所有敵人移動到追擊區域。 - 移除場上地點上的所有毀滅標記。將場上和探索牌堆的所有地點放在一邊,位於場外。調查員此進程期間不被擊敗。 - 隨機抽取一張放在一邊的、除幽嘶的階梯以外的地點,將它放置入場,將每位倖存的調查員放置在該地點。 - 從放在一邊的地點中拿出幽嘶的階梯,再從中隨機抽取4張地點,以此5張地點創建一個新的探索牌堆。混洗探索牌堆。 - 將本場景翻面。盡你所能,向更深處探險……