劇本流:荒莽密林The Untamed Wilds
← 返回劇本目錄The Untamed Wilds
Scenario
Easy / Standard
L: -X. X is the number of vengeance points in the victory display.
M: -X. X is the number of locations in play (max 5).
N: -X. X is the number of cards in the exploration deck (max 5).
O: -2. If you are poisoned, this test automatically fails instead.
↶ Flip Side
Hard / Expert
L: -X. X is 1 higher than the number of vengeance points in the victory display.
M: -X. X is the number of locations in play.
N: -X. X is the number of cards in the exploration deck (min 3).
O: -3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area.
荒莽密林
劇本
簡單 / 普通
L:-X。其中X為勝利牌區內的復仇點數。
M:-X。其中X為場上的地點數(最多5)。
N:-X。其中X為探索牌堆內的卡牌數量(最多5)。
O:-2。如果你已中毒,本檢定改為自動失敗。
背面資訊
困難 / 專家
L:-X。其中X為勝利牌區內的復仇點數+1。
M:-X。其中X為場上的地點數。
N:-X。其中X為探索牌堆內的卡牌數量(最少3)。
O:-3。如果你已中毒,本檢定改為自動失敗。如果你未中毒且檢定失敗,將放在一邊的1張中毒弱點卡放置到你的威脅區域。
Expedition into the Wild
Agenda 1L 6
Your expedition has ventured far into the rainforests of southern Mexico in search of a forgotten Aztec city-state. What will you find when you head deeper into the untamed jungle?
T: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.
↶ Flip Side
After hours of exploration and futile attempts to map out the wilds, you're convinced something is watching your progress, stalking your every move. The shapes of large serpentine creatures slither in the brush all around you. You try to back away, but the creatures have you completely surrounded, hissing at you from all sides. Suddenly, several shapes emerge from the brush: human-sized creatures with the bodies of serpents and arms wielding spears and jagged knives. The creatures are savage, attacking you fiercely. Somehow, you manage to flee to safety, though the sensation that you are being watched remains. Although you survive the encounter, you are confronted with a stark reality: this place is home to creatures beyond your understanding.
Shuffle the encounter discard pile and the set-aside Agents of Yig encounter set into the encounter deck.
Each investigator tests G (3). Each investigator who fails performs the following, in order:
- If you are poisoned, take 1 damage and 1 horror.
- If you are not poisoned, put a set-aside Poisoned weakness into play in your threat area.
荒野探險
密謀 1L 6
為了尋找失落的阿茲特克城邦,你的探險隊進入墨西哥南部叢林深處。隨著你愈發深入這片野性的叢林,你將發現什麼呢?
T:探索。抽取探索牌堆頂上的1張卡牌。如果該卡牌是一個連接地點,放置入場並移動到該地點。
背面資訊
你花了幾個小時想摸清地形,但最終徒勞無功,你相信有某些東西在盯著你,步步緊跟。龐大的蛇形生物在你周圍的灌木叢中蜿蜒而行。你試圖後退,但它們將你團團圍住,朝你嘶嘶作聲。突然出現了幾個身影:全是足有一人高的蛇身人,揮舞著長矛和齒刃刀,粗暴野蠻,朝你猛攻。不知何故你竟成功逃脫,但你仍覺自己受到監視。儘管你這次性命無虞,但殘酷的事實擺在你面前:此地就是那群怪物的家園。
將遭遇棄牌堆和放在一邊的伊格的使徒遭遇組一同洗入遭遇牌堆。
每位調查員檢定G(3)。檢定失敗的每位調查員依次執行以下流程:
- 如果你已中毒,受到1點傷害和1點恐懼。
- 如果你未中毒,將放在一邊的1張中毒弱點卡放置到你的威脅區域。
Intruders
Agenda 2L 9
What was once excitement has turned to dread. This place is far deadlier than you could have imagined. It is as though the jungle itself wants you out.
T: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.
↶ Flip Side
You find yourself in an endless loop, traversing the same path through the jungle over and over again. No matter which direction you walk, the result is the same. It has been hours, perhaps even days. Meanwhile, you can hear the serpent creatures hissing in the trees, mocking you from afar. Out of food and exhausted from lack of sleep, you collapse against a half-rotted tree. Your vision becomes hazy.
Each investigator is defeated. Each investigator who is not poisoned adds a set-aside Poisoned weakness to his or her deck.
入侵者
密謀 2L 9
曾經使你興奮的事物,現在令人生畏。這個地方遠比你想像的更致命。彷彿叢林要你離開一般。
T:探索。抽取探索牌堆頂上的1張卡牌。如果該卡牌是一個連接地點,放置入場並移動到該地點。
背面資訊
你發現自己陷入了無盡的循環之中,一遍又一遍,不斷重複地走到叢林中的同一條道路上。不管你朝著哪個方向走,結果都一樣。你已經走了不知道多少小時,甚至可能已經走了好幾天。與此同時,你能聽到樹木之間有蛇形的生物在發出嘶嘶聲,從遠處嘲笑你。你的乾糧早已吃完,而且由於缺少睡眠而筋疲力竭,坐倒在地,靠著一棵半身腐爛的樹。你的眼前逐漸模糊。
所有調查員被擊敗。每位未中毒的調查員將放在一邊的中毒弱點卡加入自己的牌組。
Exploring the Rainforest
Act 1 3
Today, you depart from your camp in order to find the ruins Alejandro seeks. That is, if they even exist…
Objective - When the round ends, investigators at any non-Campsite locations may spend the requisite number of clues, as a group, to advance.
↶ Flip Side
As you explore the dense jungle, you are suddenly confronted by several natives. At first glance, they appear to be warriors of an Aztec city-state: perhaps even the one you seek. But how could they have survived undiscovered for this long?
Even with Alejandro's notes, you are barely able to translate what the warriors say, only that they call you "intruder" and implore you to leave the jungle at once. You try to explain that you are searching for the "Eztli," which causes them to murmur and debate among themselves. Finally, one of them speaks to you in rudimentary Spanish. "Ichtaca will know what to do with you, intruder." He blows on a decorated clay ocarina, producing a shrill note that echoes throughout the jungle. The warriors depart as suddenly as they arrived.
Put the set-aside Ichtaca enemy into play at the lead investigator's location.
Shuffle the encounter discard pile into the encounter deck.
探索叢林
推進 1 3
這天,你為了找到亞歷山卓找尋的遺跡而離開了營地。前提是那些遺跡曾經存在過……
目標 - 在本輪結束時,任何位於非營地地點的調查員能夠以團隊為單位,花費所需數量的線索來推進場景。
背面資訊
在你探索這片茂密的叢林時,你面前突然出現幾個土著居民。第一眼看上去,他們像是某個阿茲特克城邦的戰士:可能正是你所尋找的那個城邦。但他們怎能存活這麼久,且不被發現?
即使是對照著亞歷山卓的筆記,你也很難翻譯出這些戰士們所說的話,只聽懂了他們將你叫做"入侵者",請你馬上離開叢林。你試圖解釋你正在尋找"埃茲特里",他們一聽這話就開始竊竊私語,紛紛議論。最後,他們之中的一人以基礎的西班牙語對你說道:"伊塔卡知道怎麼處置你,入侵者。"他吹響一支紋樣精緻的黏土陶笛,發出一聲尖銳的響聲,回聲在整個叢林中迴盪。戰士突然退去,與他們到來時一樣突然。
將放在一邊的伊塔卡敵人卡放置入場,放到調查員隊長所在地點。
將遭遇棄牌堆洗入遭遇牌堆。
Huntress of the Eztli
Act 2
"I don't trust them," Alejandro says as soon as the natives are out of earshot. "They mean to kill us, not aid us. If you think this 'Ichtaca' is going to help us find the ruins, be my guest. But I refuse to follow where she leads." You can feel the discomfort and confusion in Alejandro's voice. You can attempt to speak with Ichtaca, or you can take Alejandro's advice and fight your way to the ruins you seek.
Objective - If Ichtaca is defeated, advance.
Objective - If there are 1 R clues on Ichtaca, place her in the victory display and advance.
↶ Flip Side
If Ichtaca has 1 R clues on her:
If you defeated Ichtaca:
"Interesting. You are not simply here to shed blood," Ichtaca says with a spark of wonder in her voice, and you are stunned to hear her speaking in perfect English.Remember that "Ichtaca is leading the way." Add 1 M token to the chaos bag for the remainder of the campaign. Shuffle the 3 set-aside Ruins locations into the exploration deck and advance to Act 3 - "Search for the Ruins."
If you defeated Ichtaca:
"Fools!" Ichtaca shouts to you with a pained voice. "You do not understand the forces you are meddling with. If you truly wish to die, you will find the temple over the river to the south."Remember that "you fought with Ichtaca." Choose an investigator to take control of the set-aside Alejandro Vela asset. Add 1 N token to the chaos bag for the remainder of the campaign. Shuffle the 3 set-aside Ruins locations into the exploration deck and advance to Act 3a - "The Guarded Ruins."
埃茲特里的女獵手
推進 2
"我不相信他們,"亞歷山卓在土著居民們走開後立即說道,"他們試想置咱們於死地,而不是幫咱們。如果你覺得這位'伊塔卡'會幫咱找到遺跡,悉聽尊便。但我是不會跟著她走的。"聽得出他的不安與困惑。你可以試著與伊塔卡交談,或者聽亞歷山卓的,自行尋找遺跡。
目標 - 如果伊塔卡被擊敗,推進場景。
目標 - 如果伊塔卡身上有1R線索,將她放入勝利牌區並推進。
背面資訊
如果伊塔卡身上有1R個線索:
如果你擊敗了伊塔卡:
"有趣,你不是為了流血來的。"伊塔卡語氣略帶驚訝,她完美的英語發音把你驚呆了。請記住"伊塔卡在帶路"。將1個M標記加入混亂袋,持續到這個劇本結束。 將放在一邊的3張遺跡地點卡洗入探索牌堆,再推進到場景3a — "搜索遺跡"。
如果你擊敗了伊塔卡:
"蠢貨!"伊塔卡痛苦地朝你吼道,"你不知道自己干涉的是何方勢力。如果真的想找死,神廟就在河流南邊,走吧。"請記住"你與伊塔卡發生了衝突"。選擇一位調查員來控制放在一邊的亞歷山卓·維拉支援卡。將1個N標記加入混亂袋,持續到這個劇本結束。 將放在一邊的3張遺跡地點卡洗入探索牌堆,再推進到場景3a — "守備森嚴的遺跡"。
Search for the Ruins
Act 3 3
"If I cannot dissuade you, so be it. Follow me, and I will lead you to the place you seek. But heed my warning: Disturb the ruins at your own risk. They have remained hidden for a reason." Alejandro warily keeps a safe distance from Ichtaca as she shows you the way.
Each Eztli Guardian enemy cannot attack or be attacked. Ignore the effects of each Arrows from the Trees treachery.
Objective - Only investigators at the Ruins of Eztli can spend the requisite number of clues, as a group, to advance.
↶ Flip Side
What you have found is beyond your wildest expectations. Despite their supposed age, the ruins appear preserved in time. Several aspects of the architecture are strangely futuristic. You set out to investigate at once.
(→R1)
搜索遺跡
推進 3 3
"既然我沒法勸服你,那就走吧。跟著我,我會帶你到你要找的地方去。但我醜話說在前面:驚擾遺跡,後果自負。那些遺跡至今沒有被人發現,自有它的原因。"在伊塔卡為你引路時,亞歷山卓小心翼翼地與她保持安全距離。
每個埃茲特里的守衛者敵人不能攻擊或被攻擊。忽略林中暗箭詭計卡的效果。
目標 - 只有在埃茲特里的遺跡的調查員能夠以團隊為單位,花費所需數量的線索來推進場景。
背面資訊
你的發現超乎你最大膽的猜想。不論這些遺跡被認為存在於哪個時代,它們看起來保存得不錯。建築風格的多個方面體現出古怪的未來主義。你立即著手調查。
(→結局1)
The Guarded Ruins
Act 3 2
Ichtaca swiftly retreats, and Alejandro places a hand on your shoulder. "Thank you for taking my advice," he says, relieved. "Now that she's gone, I'll take point from now on. I know the river she speaks of. Come, follow me!"
Each Eztli Guardian enemy gets +1 fight and +1 evade. Each Arrows from the Trees treachery gains surge.
Objective - Only investigators at the Ruins of Eztli can spend the requisite number of clues, as a group, to advance.
↶ Flip Side
What you have found is beyond your wildest expectations. Despite their supposed age, the ruins appear preserved in time. Several aspects of the architecture are strangely futuristic. You set out to investigate at once.
(→R2)
守備森嚴的遺跡
推進 3 2
伊塔卡迅速撤退,亞歷山卓將一隻手搭在你的肩上。"謝謝你聽從了我的建議。"他鬆了口氣說到,"現在她走了,從現在開始我來帶路。我知道她說的那條河。來吧,跟上我!"
每個埃茲特里的守衛者敵人+1攻擊和+1躲避。每張林中暗箭詭計卡獲得湧動。
目標 - 只有在埃茲特里的遺跡的調查員能夠以團隊為單位,花費所需數量的線索來推進場景。
背面資訊
你的發現超乎你最大膽的猜想。不論這些遺跡被認為存在於哪個時代,它們看起來保存得不錯。建築風格的多個方面體現出古怪的未來主義。你立即著手調查。
(→結局2)