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劇本流:戰爭之犬Dogs of War

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Dogs of War

Scenario
Easy / Standard L: -1 (-3 instead if you are at a location with a Key Locus). M: -3. If you fail, either take 1 damage and 1 horror, or place 1 doom on the nearest Key Locus or Locus Site location. N: -2. If this is an attack against an enemy with patrol, after this attack, it disengages and resolves its patrol keyword. O: -2. For each point you fail by, lose 1 resource (max 3).

↶ Flip Side

Hard / Expert L: -2 (-4 instead if you are at a location with a Key Locus). M: -5. If you fail, either take 1 damage and 1 horror, or place 1 doom on the nearest Key Locus or Locus Site location. N: -2. If this is an attack against an enemy with patrol, after this attack, it attacks you, disengages, and resolves its patrol keyword. O: -3. For each point you fail by, lose 1 resource.
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戰爭之犬

劇本
簡單/普通 L:-1(如果你所在地點有密鑰護所,改為-3)。 M:-3。如果你檢定失敗,受到1點傷害和1點恐懼,或是在距離最近的最近的密鑰護所或護所地地點上放置1個毀滅標記。 N:-2。如果是對有巡邏的敵人進行攻擊,在該攻擊結束後,其解除交戰並結算其巡邏關鍵詞。 O:-2。你失敗且每低於難度一點,失去1資源(最多3)。

背面資訊

困難/專家 L:-2(如果你所在地點有密鑰護所,改為-4)。 M:-5。如果你檢定失敗,受到1點傷害和1點恐懼,或是在距離最近的最近的密鑰護所或護所地地點上放置1個毀滅標記。 N:-2。如果是對有巡邏的敵人進行攻擊,在該攻擊結束後,其攻擊你,解除交戰並結算其巡邏關鍵詞。 O:-3。你失敗且每低於難度一點,失去1資源。

Brewing Catastrophe (v. I)

Agenda 1L 12
The Beast is coming to claim its due...
Each enemy loses hunter and gains patrol (nearest location with a Key Locus). While there are no other Key Locuses in play, The Claret Knight counts as a Key Locus for the purposes of card abilities. When checking the doom threshold, doom on cards other than this agenda subtract from the total doom in play instead of adding to it. Objective - Defend the Knight! If The Claret Knight is defeated, advance this agenda.

↶ Flip Side

If this agenda advanced by reaching its doom threshold:
The storm rages on. Doors batter and foundations shake. The Key Locuses dim. You've stood your ground for as long as you can. Weary and terrified that you have chosen an impossible course, you and your unlikely Coterie allies retreat to the Claret Knight's office as a last line of defense. The mood is tense and quiet. Any moment you suspect the Beast or its devotees will tear down the door and turn this chamber into a bloodbath...
Advance the act.
If The Claret Knight was defeated:
The storm rages on. Doors batter and foundations shake. The Key Locuses have failed. You've stood your ground for as long as you could. Weary and terrified that you have chosen an impossible course, you are forced to lay low for a moment to lick your wounds. That is when the Beast strikes...
(→R3) (page 42)
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風雨欲來(版本一)

密謀 1L 12
野獸來找牠的獵物了……
每個敵人失去獵手並獲得巡邏(最近有密鑰護所的地點)。 場上沒有密鑰護所時,酒紅騎士視為密鑰護所,在結算某些卡牌能力時會用到。 在檢查毀滅閾值時,場上的毀滅標記總數等於本密謀的毀滅標記數減去在本密謀外其他卡牌上的毀滅標記數,而不是相加。 目標 - 保衛騎士!如果酒紅騎士被擊敗,推進本密謀。

背面資訊


如果此密謀因毀滅閾值而推進:
風暴持續肆虐,大門碰碰作響,連地基都在搖晃。密鑰護所的光芒黯淡。你已經盡力守護它們了。你感到疲憊不堪,恐懼地想著自己是否接下了不可能的任務。你與暫時成為盟友的結社成員們別無選擇,只能撤回酒紅騎士的辦公室,構築最後一道防線。靜默中瀰漫緊繃的氣氛,你覺得野獸跟牠的信徒們隨時都會衝破大門,將這個房間濺滿鮮血……
推進場景。
如果酒紅騎士被擊敗:
風暴持續肆虐,大門碰碰作響,連地基都在搖晃。密鑰護所淪陷了。你已經盡力守護它們了。你感到疲憊不堪,恐懼地想著自己是否接下了不可能的任務。你別無選擇只能先停下來處理傷口。就在同時,野獸發動了攻擊……
(→結局3)(第42頁)

Brewing Catastrophe (v. II)

Agenda 1L 14
You've refused the offer of the Coterie agent who appears to control things in Alexandria, and instead teamed up with a local Foundation operative, Hossam Sirry, who hopes to see the Coterie ousted from the city. With any luck, you can claim the Key here for yourself as well, killing two birds with one stone.
While there are no other Key Locuses in play, The Bourse counts as a Key Locus for the purposes of card abilities.

↶ Flip Side

The storm rages on. Doors batter and foundations shake. You have tried your damnedest, but the Claret Knight - and thus the last of the Key Locuses preventing you from acquiring your prize - still stands. With the supernatural storm growing more and more potent, and the rest of the Coterie mobilizing for all-out war with one another, you don't think you'll get another chance like this. Perhaps it would be better to retreat and lay low.
The investigators must decide (choose one): - Each surviving investigator immediately takes 1 direct damage and suffers 1 physical trauma. Flip this agenda back over and place 10 doom on it. - Each surviving investigator immediately resigns.
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風雨欲來(版本二)

密謀 1L 14
你拒絕了結社的提議,他們看起來想全面掌控亞歷山卓。你轉而與當地的基石探員霍薩姆·西里合作,他希望能將結社逐出這座城市。運氣好的話,你也許可以順便取得密鑰,一石二鳥。
場上沒有密鑰護所時,交易所視為密鑰護所,在結算某些卡牌能力時會用到。

背面資訊

風暴持續肆虐,大門碰碰作響,連地基都在搖晃。你已經竭盡全力了,但阻撓你取得密鑰的最後護所——酒紅騎士和他的交易所依然屹立不搖。隨著不自然的風暴逐漸增強,越來越多結社成員在這場戰爭中傾巢而出,你覺得接下來不會再有更好的機會了。也許暫時撤退保留實力會是更好的選擇。
調查員必須決定(選擇一項): - 每位倖存的調查員立刻受到1點直接傷害和1點肉體創傷。將本密謀翻回並放置10個毀滅標記到其上。 - 每位倖存的調查員立刻撤退。

Brewing Catastrophe (v. III)

Agenda 1L 14
In your pursuit of Alexandria's Key, you are on the trail of the Beast in a Cowl of Crimson, a Coterie member so dangerous and chaotic, even the rest of the Coterie fears its wrath. Its bloody rampage has sent the entire city into a state of terror.
While there are no other Key Locuses in play, Catacombs of Kom el Shoqafa counts as a Key Locus for the purposes of card abilities.

↶ Flip Side

The storm rages on. Doors batter and foundations shake. You have tried your damnedest, but the Beast in a Cowl of Crimson is too dangerous and too agile to pin down. So long as its lair remains undisturbed - and thus the last of the Key Locuses still standing - you cannot reclaim the creature's Key. With the supernatural storm growing more and more potent and the Beast's devotees growing bolder and stronger by the hour, you don't think you'll get another chance like this. Perhaps it would be better to retreat and lay low.
The investigators must decide (choose one): - Each surviving investigator immediately takes 1 direct damage and suffers 1 physical trauma. Flip this agenda back over and place 10 doom on it. - Each surviving investigator immediately resigns.
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風雨欲來(版本三)

密謀 1L 14
你追尋著亞歷山卓的密鑰,一切線索都指向猩紅斗篷下的野獸,牠是渾沌與危險的化身,連牠的結社同僚都害怕的存在。牠血腥的手段將整座城市籠罩在恐懼之中。
場上沒有密鑰護所時,卡默埃爾薛法墓穴視為密鑰護所,在結算某些卡牌能力時會用到。

背面資訊

風暴持續肆虐,大門碰碰作響,連地基都在搖晃。你已經竭盡全力了,但仍無法匹敵野獸的危險與靈敏。阻撓你取得密鑰的最後護所——牠的巢穴依然屹立不搖,你無法取得牠的密鑰。隨著不自然的風暴逐漸增強,野獸的信徒也隨著時間過去變得越來越強大,你覺得接下來不會再有更好的機會了。也許暫時撤退保留實力會是更好的選擇。
調查員必須決定(選擇一項): - 每位倖存的調查員立刻受到1點直接傷害和1點肉體創傷。將本密謀翻回並放置10個毀滅標記到其上。 - 每位倖存的調查員立刻撤退。

Rabbits Who Run (v. I)

Act 1
You've agreed to help The Claret Knight and his enforcers defend his Key from another member of the Coterie - the Beast in a Cowl of Crimson.
During the "enemies attack" step of the enemy phase, in addition to their standard attacks, each ready enemy attacks each Key Locus at its location as if it were an engaged investigator. Horror dealt by these attacks is dealt as damage, instead. Objective - Defend the Key and hold out for as long as you can. (The agenda represents how long you must defend it. You will be instructed when to advance.)

↶ Flip Side

...But when the storm passes, you still stand, and the Light of Pharos is safe. Your host orders several of his agents to track down the Beast's whereabouts, and you are surprised to find that it has fled the city. "We're safe," one of them says, letting out a held breath. "We're finally safe."
Add The Beast in a Cowl of Crimson to the victory display. Add each Key Locus in play to the victory display. (→R1) (page 42)
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狡兔三窟(版本一)

推進 1
你同意幫助酒紅騎士,跟他的手下們一起守護密鑰,以防落入另一名結社成員——猩紅斗篷下的野獸的手中。
在敵軍階段的"敵人攻擊"步驟期間,除了原先的攻擊外,每個準備的敵人額外攻擊其所在地點的每個密鑰護所,如同交戰的調查員一樣。這些攻擊造成的恐懼改為造成傷害。 目標 - 保衛密鑰並盡可能堅持下去。(密謀表示你必須堅持多久。你將會被指示何時推進。)

背面資訊

……風暴終於過去了,你還活著,法羅斯之光安全了。騎士命令他的手下去追查野獸的行蹤,當得知牠已經逃離城市時你們很驚訝。"我們安全了,"回報的手下鬆了口氣,"終於安全了。"
將猩紅斗篷下的野獸加入勝利牌區。 將場上的每張密鑰護所加入勝利牌區。 (→結局1)(第42頁)

Rabbits Who Run (v. II)

Act 1
"The Bourse is their base of operations," Agent Sirry summarizes what you know before you put your plan into action. "If we're going to confront the Coterie, we have to first destroy the Key Locuses scattered around the city. Otherwise, we don't stand a chance." You nod, recalling what the Claret Knight told you earlier. If you can find and destroy these locuses, you can enter The Bourse once more.
Objective - If The Claret Knight is defeated, or if an investigator controls The Light of Pharos, advance.

↶ Flip Side

If the investigators took control of the Light of Pharos:
You safely enter the office where you met with the Coterie earlier and crack open the vault. The light inside shines on undisturbed. You snatch the Key from its resting place and abscond before the rest of the knight's enforcers catch up to you.
(→R2) (page 42) If the investigators defeated The Claret Knight:
"Fools," the knight utters, clutching his side. "Do you not understand? We are the last guardians of humanity. Without us..." Cutting him off, several of his bodyguards suddenly rush into the chamber, but they are too late to stop you. Rather than confront you, they pull their leader to safety. "You will pay for this," the elderly man shouts through a barrage of coughs as he is escorted off the premises. "We will all pay for this."
(→R2) (page 42)
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狡兔三窟(版本二)

推進 1
"交易所是他們的行動中心。"制定計畫前,西里探員將情報先統整一遍。"如果要與結社正面衝突,我們必須先破壞四散在城市中的密鑰護所,不然我們無機可趁。" 你點頭,想起酒紅騎士稍早說過的話。如果你們可以破壞護所,就能再次進入交易所。
目標 - 如果酒紅騎士被擊敗,或有調查員控制了法羅斯之光,推進。

背面資訊

如果調查員控制了法羅斯之光:
你安全進入稍早與結社會面的房間,並成功撬開保險箱。無暇的光在其中閃耀著。你拿走密鑰,並在騎士的手下們追上你前逃離。
(→結局2)(第42頁) 如果調查員擊敗了酒紅騎士:
"愚蠢,"騎士痛苦的搗著身側的傷口罵到,"你還不懂嗎?我們是人類最後的守護者,沒有我們的話……"幾名衝進來的保鑣打斷了他的話,但他們已經來不及阻止你了。與其與你發生衝突,他們選擇以主人的安全為優先。就在被護送離開時,老人邊劇烈地咳嗽邊說:"你會為此付出代價的,我們全都得為此付出代價。"
(→結局2)(第42頁)

Rabbits Who Run (v. III)

Act 1
Somewhere in the city, the Beast dwells in its lair, sending its devotees to the streets to spill blood and kidnap victims to feast upon. If you are to stop this bloodbath, you'll have to first destroy the Key Locuses scattered around the city which protect the Beast's lair. Only then can you retrieve the Key it has stolen and drive the Beast from Alexandria.
Objective - If The Beast in a Cowl of Crimson is defeated, or if an investigator controls The Light of Pharos, advance.

↶ Flip Side

If the investigators took control of the Light of Pharos:
You sneak carefully through the catacombs, searching for the place where the Beast has hidden the Light of Pharos. Eventually, you find a hidden passage leading to a tomb much deeper beneath the city. Inside, a telltale glow emanates from the cracks of an ancient sarcophagus. You push off the stone lid and claim the Key from within, fleeing before the Beast realizes what you have done.

If the investigators defeated the Beast in a Cowl of Crimson:
The Beast lets out a sinister growl and retreats, leaving a trail of ichorous blood in its wake. You could pursue it, but your prize lies deeper in the catacombs, and besides, you worry how dangerous such a creature might become when cornered...

In either case: Check the Campaign Log: - If the cell made a deal with the Claret Knight, (→R5) (page 43) - If the cell is assisting Agent Sirry, (→R6) (page 43)
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狡兔三窟(版本三)

推進 1
野獸藏身於城市中某處的巢穴中,命令牠的信徒在城市中四處濺血並綁架受害者供牠大快朵頤。如果你想阻止這場血腥殺戮,你必須先破壞四散在城市中,保護著野獸巢穴的密鑰護所。只有這樣你才能取回密鑰並將野獸逐出亞歷山卓。
目標 - 如果猩紅斗篷下的野獸被擊敗,或有調查員控制了法羅斯之光,推進。

背面資訊

如果調查員控制了法羅斯之光:
你小心翼翼的潛入地下墓穴,尋找野獸藏匿法羅斯之光的地方。終於你發現一條通往更深處墓穴的密道。墓穴中有一道微光從石棺的裂縫中透出來。你將棺蓋打開,拿走其中的密鑰,在野獸發覺前逃離了這裡。

如果調查員擊敗了猩紅斗篷下的野獸:
野獸發出一聲狂暴的怒吼後撤退了,留下一道黏液般的血跡。你可以繼續追擊,但密鑰選藏在墓穴深處等著你去拿。況且,你擔心當一頭受傷的野獸被逼到絕境時可能會造成更巨大的危險……

無論何者發生: 查看劇本日誌。 - 如果與酒紅騎士達成交易(→結局5)(第43頁) - 如果協助西里探員(→結局6)(第43頁)