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劇本流:如履薄冰On Thin Ice

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On Thin Ice

Scenario
Easy / Standard L: -X. X is the number of Hazard treacheries in play. M: -4. If you fail, choose a non-weakness card in your hand and set it aside, out of play, as a hollow. N: -2 (-5 instead if Void Chimera is at your location). O: -3. If you fail, look at the top card of your deck. If it is not a weakness, set it aside, out of play, as a hollow.

↶ Flip Side

Hard / Expert L: -X. X is 1 more than the number of Hazard treacheries in play. M: -5. Choose a non-weakness card in your hand and set it aside, out of play, as a hollow. N: -3. If Void Chimera is at your location, you automatically fail, instead. O: -4. Look at the top card of your deck. If it is not a weakness, set it aside, out of play, as a hollow.
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如履薄冰

劇本
簡單/普通 L:-X。X等同於場上危險詭計的數量。 M:-4。如果你檢定失敗,選擇一張你的非弱點手牌,將其放到一旁,位於場外,作為空洞卡牌。 N:-2(如果你所在地點有虛空混源體,改為-5)。 O:-3。如果你檢定失敗,查看你牌堆頂的卡牌。如果該卡牌不是弱點,將其放到一旁,位於場外,作為空洞卡牌。

背面資訊

困難/專家 L:-X。X等同於場上危險詭計的數量+1。 M:-5。選擇一張你的非弱點手牌,將其放到一旁,位於場外,作為空洞卡牌。 N:-3。如果你所在地點有虛空混源體,改為你自動失敗。 O:-4。查看你牌堆頂的卡牌。如果該卡牌不是弱點,將其放到一旁,位於場外,作為空洞卡牌。

Lost and Forgotten

Agenda 1L 7
The prospector's journal described a horrifying predator. Some call the thing stalking the woods a beast, some call it a spirit, and others know it as a shapeshifter. Describing the thing seems to fill each witness with a primal, unspeakable terror.

↶ Flip Side

The frigid landscape fills you with a kind of numbness. At first, you dismiss the feeling as purely physical, a side effect of the cold. It is only when you stop and consider the feeling itself that it dawns on you: the numbness is a result of some strange influence. You are forgetting small moments. Memories of the surrounding area. It is as though your mind itself is being hunted and fed upon.
Each investigator chooses an Ally or Item asset in their hand or play area and sets it aside, out of play, as a hollow.
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消逝與遺忘

密謀 1L 7
探勘者的日誌提到可怕的獵殺者。有些人說牠是森林裡的野獸;有些人說是幽靈;還有人說是變形怪。但共通點是所有描述中都充滿了無法言喻的恐懼。

背面資訊

冰天雪地讓你感覺一片麻木。一開始你以為只是生理上被寒冷所影響而不予理會。但當你停下來仔細感覺才發現:這種麻木感是受到奇怪力量的影響。你的記憶出現一些小缺口,你失去了對周遭環境的記憶,像是你的思緒本身被吞噬了一般。
每位調查員選擇一張在手牌中或遊戲區域的盟友道具支援,將其放到一旁,位於場外,作為空洞卡牌。

Eyes of the Void

Agenda 2L 6
As you explore the region, you cannot shake the feeling that you are being watched. It as though a thousand eyes are staring directly at you... or perhaps through you. The surrounding forest is filled with a deafening silence.

↶ Flip Side

During your exploration, you stop and look up at the majestic vista of a nearby mountain range. One of the mountains appears strangely damaged, as though a great fist has punched a hole in the mountainside. Although it is covered in a layer of snow, there is something ominous about the deep, empty pit gouged into the side of the rock. You wonder what horrible thing burst out of the heart of the mountain. As you stare at the impossible destruction around you, a faint buzzing in the back of your mind sets you on edge. You have a creeping feeling that you have forgotten something, or someone...
Each investigator chooses an Ally or Item asset in their hand or play area and sets it aside, out of play, as a hollow.
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虛空中的眼睛

密謀 2L 6
探索途中你不斷感受到監視的視線。像是有千雙眼睛直盯著你,看穿你的每個思緒。周遭的森林充斥著震耳欲聾的寂靜。

背面資訊

探索途中,你抬頭望向附近山脊的壯麗美景。其中一座山脈似乎被什麼力量破壞了,就像有東西在山邊一拳打出一個大洞。即使被白雪覆蓋,依然感覺的到那個岩石中鑿出的深邃空洞散發著不詳的氣息。你懷疑什麽恐怖的存在能從山的中心逃脫出來。 當你盯著匪夷所思的破壞痕跡時,一陣暈眩讓你差點跌倒。一陣寒意湧上心頭,你覺得你似乎忘記了某些事,或某個人……
每位調查員選擇一張在手牌中或遊戲區域的盟友道具支援,將其放到一旁,位於場外,作為空洞卡牌。

Annihilation

Agenda 3L 5
The landscape around you is being actively devoured, stolen from existence and memory. A feeling of numbness spreads through you as you stare at the fading wilderness. An uncanny sense that you are losing your grip on reality nags at the edge of your mind.

↶ Flip Side

Suddenly, a horde of blurred figures coalesces around you. An obscene numbness overtakes your senses as sight blurs and sense splinters. The numbness gives way to bliss as you slip under whatever awful influence has been changing this place. You struggle to hold onto reality, but your awareness drifts to unconsciousness, and you are dragged into a deep, forgetful slumber.
Remove each hollow from the game. Gather each hollow that was removed from the game throughout this scenario. Each investigator finds their hollow with the highest experience cost and exiles it. In the Campaign Log, record erased from existence: and next to this, record the names of each unique card exiled in this way. For the rest of the campaign, players cannot include any copies of those cards (by title) in their decks (immediately remove any copies from each investigator's deck). (→R4) (page 35)
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湮滅

密謀 3L 5
周遭的景物正在被吞噬,同時從現實與記憶被抹除。你看著這個景象時,一股麻木感蔓延全身。你潛意識中有個奇怪的感覺告訴你,現實世界正在脫離你的掌握。

背面資訊

突然一群模糊的身影圍繞著你。一股噁心的麻木感籠罩你,奪走你的感官與思想。當你被改變環境的那股力量吞噬時,你卻慶幸自己感受不到任何東西。你掙扎著想抓住現實世界,但你的意識很快消失,被拖入深層、被遺忘的沉睡之中。
從遊戲中移除每張空洞卡牌。 收集在此冒險從遊戲中移除的每張空洞卡牌。每位調查員找出各自有最高經驗值的空洞卡牌,將其放逐。 在劇本日誌上記錄抹除存在:在此旁邊記錄每張以此方式放逐的獨特卡牌的名稱。直到劇本結束,玩家不能將任何與此同名的卡牌放到自己的牌堆中(也立即移除每位調查員牌堆中的同名卡牌)。 (→結局4)(第35頁)

Quest for the Sable Glass

Act 1 3
Thorne may have a head start in their search for the Sable Glass, but you have something they don't: Rhett Landry's journal. If you can reach the prospector's gold mine before the Coterie, you may be able to keep the Key out of their hands.
Objective - Only investigators at the Condemned Gold Mine may spend the requisite number of clues, as a group, to advance.

↶ Flip Side

If it is agenda 1:
Ignoring signs warning that the mine is condemned and dangerous, you trace a path to the branch Landry wrote about in his journal and find the Sable Glass buried in the rock. When you emerge, however, you are not alone.

If it is agenda 2 or 3:
As you approach the condemned mine, you see from the broken barricades and tracks in the snow that Thorne and the Coterie have already arrived. Before you can backtrack, two guards emerge from the shadows brandishing shotguns. "Don't move," one of them says.

In either case: Read Scenario Interlude: Raw Deal in the Campaign Guide.
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尋找黑暗透鏡

推進 1 3
索恩也許在時間上領先了你,但你有一樣他沒有的東西:瑞德·蘭德里的日誌。如果你能搶先找到那座金礦,那也許還能避免密鑰落入結社的手中。
目標 – 只有在被詛咒的金礦的調查員可以作為團隊共同花費所需數量的線索以推進。

背面資訊

如果當前為密謀1:
你忽略礦坑外標示著廢棄與危險的警告標誌,深入蘭德里在日誌中記載的礦道,最後果然發現黑曜透鏡埋在岩石中。但當你從礦坑出來時,發現這裡不只你一人。

如果當前為密謀2或3:
靠近礦坑時,你看見入口的路障已經被破壞,雪地裡的足跡顯示索恩一夥人已經抵達了。正當你想利用足跡追蹤他們時,兩名守衛從陰影中出現,手上端著槍。"別動。"其中一個人開口說。

無論何者發生: 閱讀劇本手冊中的幕間故事:臨時交易

If It Bleeds...

Act 2
Thorne said they were trying to track the predator in these woods. Although the beast leaves no trace, you can surely scout the surrounding area before luring it out.
T If your location has the Wilderness trait and investigators at your location spend 1 R clues, as a group: Place 1 resource on your location, as a scouting report. (Limit 1 scouting report per Wilderness location.) Objective - You may advance at the end of any round. (Hint: You will lure out the predator when you advance. Advance when you believe you are prepared.)

↶ Flip Side

After making what preparations you can, you wait around a campfire. Your very presence in this territory makes you a prime lure for whatever awful predator stalks these woods. Soon enough, you hear a twig snap and see a multitude of glowing eyes watching you from the trees.
Spawn Void Chimera (True Form) in the shadows and resolve its concealed keyword, distributing each of those concealed mini-cards as evenly as possible among each Wilderness location in play. For each location with a scouting report on it, you may look at the revealed side of the concealed mini-card just placed at that location.
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血肉之軀……

推進 2
索恩說他們之前試著追蹤森林裡的怪物。雖然怪物不會留下蹤跡,但在引牠出來前先探勘一下地形總不會錯。
T如果你的所在地點有荒地屬性,且你所在地點的調查員作為團隊花費1R個線索:在你所在地點上放置1資源,作為探查報告。(每個荒地地點限制1個探查報告。) 目標 - 當任意一輪結束時你可以推進場景。(提示:你將會在推進時吸引掠食者的注意,確保你作好萬全準備再推進。)

背面資訊

做好所有準備後,你在營火旁等待。對森林中可怕的獵殺者來說,你的存在就是最好的誘餌。很快你就聽到樹枝折斷的聲音,好幾雙發亮的眼睛從樹林中看著你。
將虛空混源體(真實型態)生成到陰影中並結算其隱蔽關鍵詞,將這些隱蔽小卡盡可能均勻分配到每個場上的荒地地點上。 每個有探查報告的地點,你可以查看剛才放置到地點上隱蔽小卡的揭示面。

Prowling Nightmare

Act 3
The shifting, chimeric form of the paradimensional beast flits in and out of view. It is playing games with you, much like a cat plays with a mouse. If you can expose its true form, perhaps you can turn the game on its head and banish it once and for all.
Objective - After Void Chimera (True Form) is exposed, advance the act.
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潛匿的夢魘

推進 3
這隻變化多端、跨越次元而來的混種怪物在你的視野中時隱時現。牠在玩弄你,就像貓玩弄老鼠一樣。如果你能揭開牠的真實型態,也許就能反轉局面,將牠永遠放逐。
目標 – 在虛空混源體(真實型態)被揭露後,推進場景。

Last Stand

Act 4
Your prey has trapped you in its own lair. The alien beast unveils itself in all its otherworldly grandeur, looming over you in myriad, amorphous forms.
The location where Void Chimera (True Form) was exposed is connected to Outsiders' Lair (but not vice versa.) Objective - If Void Chimera (True Form) is defeated, advance the act.

↶ Flip Side

As you land a final blow, the shifting, violent thing collapses into itself with a noisome cacophony and a sudden suction of air. As its form crumbles, the strange otherworld around you also begins to disintegrate, and you find yourself drawn back to reality in a rush of static and ozone.
Check which version of Thorne is in play: - If the Thorne story asset is in play, (→R1) (page 35). - If the Thorne enemy is in play, (→R2) (page 35). - If Thorne is not in play, (→R3) (page 35).
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背水一戰

推進 4
你的獵物將你困在自己的巢穴中。這個異形怪物脫下了所有偽裝,毫無保留的展現異界的特徵,牠在伺機而動的同時不斷變化著型態。
虛空混源體(真實型態)被揭露的地點連接到異域存在的巢穴(但反過來沒有。) 目標 – 如果虛空混源體(真實型態)被擊敗,推進場景。

背面資訊

變化多端的兇暴怪物在你的最後一擊下倒下了,伴隨著一聲刺耳的尖嘯,空氣彷彿被抽走了一般。在牠的形體崩解的同時,周遭異界的景物也在分解。你在一陣靜電與新鮮空氣中被抽回現實世界。
查看哪個版本的索恩在場上: - 如果索恩劇情支援在場上,(→結局1)(第35頁)。 - 如果索恩敵人在場上,(→結局2)(第35頁)。 - 如果索恩不在場上,(→結局3)(第35頁)。